Article by Shannon Appelcline
The new Dungeon Master’s Guide is full of options for fifth edition Dungeons & Dragons, even going so far as to provide rules for explosives and alien tech in a D&D campaign. Sound weird?
As it turns out, both those ideas have a very long history, with the idea of science fantasy in Dungeons & Dragons dating all the way back to the creation of the game…
See the full article here: You Got Science in My Fantasy!
About the Author
Shannon Appelcline has been roleplaying since his dad taught him Basic D&D in the early ’80s. He’s the editor-in-chief of RPGnet and the author of Designers & Dragons, a four-volume history of the roleplaying industry told one company at a time.