Fixing the Ranger? Unearthed Arcana Provides New Ranger Options

The D&D team has provided new options for the Ranger class in this month’s Unearthed Arcana. The only covers options for the first 5 levels, but I’m sure seeing attention for this class will please many players.

The Ranger playtest material provides the following:

  • Hit dice move from 1d10 to 2d6
  • Tools proficiency with the Herbalism Kit is added
  • Proficiency with Medium Armor is removed
  • Saving throws switch from Strength and Dexterity to Dexterity and Wisdom
  • Starting equipment also changes to remove Scale Mail
  • A number of new class features are added too that include Ambuscade, Skirmisher’s Stealth, Spirit Path
  • Natural Explorer, Fighting Style, Primeval  Awareness, Ability  Score  Improvement, Extra Attack remain
  • Three paths are chosen that include the Guardian, the Seeker and the Stalker.

Read the description below and download the PDF.

The ranger has been a part of Dungeons & Dragons since almost the beginning, and it remains one of the most popular classes in the game.

However, feedback on fifth edition D&D has shown that the ranger lags behind the other classes in terms of power and player satisfaction. This installment of Unearthed Arcana presents a revised design of the ranger that builds on the class’s unique traits, creating a new set of class features for 1st level to 5th level. These features are designed to make the ranger feel distinct and interesting while still remaining true to its identity within the game.

You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink. For these reasons, material in this column is not legal in D&D Organized Play events.

The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options to setting-specific material. Once it’s out there, you can expect us to check in with you to see how it’s working out and what we can do to improve it.

Read the Full Article | Download the PDF


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Shawn Ellsworth

Shawn is an author and co-founder of He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.