WotC Unearthed Arcana – That Old Black Magic

The next installment of Unearthed Arcana is out today. This month we get a Tiefling Variant with 2 subraces (Infernal & Abyssal) and we also see 5 new spells for conjuring.

Taking a new look at the tiefling race, this article breaks down the Player’s Handbook tiefling into a modular variant, allowing players to create tiefling characters tied to either a diabolic or a demonic ancestry. Additionally, a new suite of conjuration spells allows casters to call forth demons to do their bidding.

You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink. For these reasons, material in this column is not legal in D&D Organized Play events.

The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options to setting-specific material. Once it’s out there, you can expect us to check in with you to see how it’s working out and what we can do to improve it.


Tiefling Variant has Charisma +2 base then:

  • Infernal Tiefling. Intelligence + 1 and Hellish Resistance, Infernal Legacy, Language Infernal
  • Abyssal Tiefling. Constitution +1 and Abyssal Arcana, Abyssal Fortitude, Language Abyssal

5 New Spells

  • Conjure Barlgura
  • Conjure Hezrou
  • Conjure Lesser Demon
  • Conjure Shadow Demon
  • Conjure Vrock




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Shawn Ellsworth

Shawn is an author and co-founder of Tribality.com. He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.