The Lazy Guide to Larping

This weekend we have a guest post from Alex Roberts!

When you think of live-action roleplaying, you might think of foam-padded weapons, vampire politics, or an evening of mystery with elaborate costumes. Those are well-known and popular styles of larp for a reason – they’re a ton of fun! I encourage you to learn more about established forms of larp, and track down a local event!

But what if, like me, you find a long-running game with elaborate setup more intimidating than exciting? Campaign larps can have hundreds of pages of rules (and years of backstory) to absorb. Combat larpers will happily lend you a sword for your first game, but eventually you’ll want to craft your own weapons and garb. Even a parlour game can require background reading and some costuming effort. That’s just to attend – running such events is a significant undertaking. The great rewards of such play often require a heavy investment.

Luckily, there’s another way to dip your toes into the wide world of larp. It’s easy to pick up, costs almost nothing, and you can run it in your very own home. We call it American Freeform.

Hero Lab for D&D 5th Edition SRD

Lone Wolf Development announces that Hero Lab is available with support for the D&D 5th Edition SRD.

“Hero Lab brings an unparalleled suite of player and DM tools to D&D 5th Edition. Discover for yourself why Hero Lab is the go-to character creation app for tens of thousands of gamers around the world!

Read More about Hero Lab for Windows, Mac and iPad, and download a free trial copy here:

http://www.wolflair.com/hero-lab-dd-5th-edition-srd/

Steampunk Weapons for D&D 5th Edition

In a previous edition of the Campaign Trail I looked at Ideas for a Steampunk Campaign Setting. This week I’m providing Steampunk Weapons for D&D 5th Edition that I have been working on for my homebrew Vodari campaign and an upcoming one-shot. You can provide this list to your players to add a little steampunk tech into your fantasy world or as a weapons list for a full Steampunk themed campaign.

The Rogue Class, Part Six

While there may be some additional articles in this series touching on rogues in D&D-like systems, this week I’m talking about the Rogue class of Fifth Edition. Up to this point, we’ve seen the class change from the Thief to the Rogue, lose its assumption of selfishness and even lawlessness (because the rogue turns out to be a great class for detective or inquisitorial work, as we see in 3.x), and turn from a combat-avoidant role to a strong contributor to a party’s success in combat. At each step of the way, the class has had a unique interaction with the skill system of its edition – maybe it’s the only class with a skill system, or maybe it just gets a lot more skills, used more effectively, than any other class. Spoiler, that’s not about to change.

Dungeons & Dragons Dice Masters: Faerun Under Siege

Last year I talked about the D&D Dice Masters game, and coming in February WizKids will be releasing the second installment of D&D Dice masters called Faerûn Under Siege! Dice Masters is a quick game that uses dice to build a force that you then attack the other player’s army of dice.  It is very similar to Magic the Gathering where you have choices in your dice & cards and you build your own collection of cards versus your opponents. But there is a random factor that you don’t necessarily get in MtG game from rolling dice. The game is a collectible with random expansion dice packs at 1$ each. Each foil packs come with 2 sets of dice and their corresponding cards.

Five 2nd Edition D&D Boxed Sets That Deserve 5th Edition Makeovers

Back in the eighties and early nineties, TSR decided to release 2nd Edition material in boxed sets. In my opinion, these sets were top notch and provided exactly what most DMs needed: playgrounds. They provided just enough information to get an adventure or a campaign started and left more than enough blank spaces for the DM and players to fill in with their own ideas and material. There was usually a fully developed pre-fab adventure to introduce the PCs to the location/setting and then the box was jammed full of extra goodies like NPC pre-gens, very high quality maps, and monster manual supplements. Aside from my core books, these boxed sets were the most used materials in my library by a very wide margin.

Wild West Setting for D&D 5e – Tribal Shaman NPC

I put together a 5th edition Gunfighter Class for player characters recently. I think it fits well into an 1870’s Wild West campaign that I’ve been working on. Wild West was one of the first homebrew settings that I put together when 5th edition came out in 2014. I had put together a Native American Warrior and a Wild West Outlaw, but since then I’ve needed to add a little more magic into the game.

GhostDancePaiuteTo add more magic, I’ve focused on a Tribal Shaman NPC for now, but I am also working on a Shaman Class for player characters that want to play Native Americans, and later a Scout that is an back country explorer that shares traits of the Ranger class. Also some magic items that would make sense for a Wild West campaign.

Organized Faiths and Silent Gods: Redesigning Religion in Forgotten Realms

This week we have a guest post from Nitai Poddar that looks at religion in the Forgotten Realms and offers a variation where faiths coalesced and organized into a system of religions, each with its own dogma, values and philosophy.

Forgotten Realms is the original homebrew setting, a patchwork quilt of concepts and ideas sewn together over decades. Its heterogeneous, mismatched appearance is part of its style. The deities of Forgotten Realms developed over time, with new authors and new editions introducing new Gods to an ever-diversifying pantheon.