Fey Chivalry

In the 5e Monster Manual, we find many of D&D’s traditional fey – pixies, satyrs, and sprites, among others. This… falls a little short of both the variety and threat level I would like to see for the fey. I mean, the Archfey are potent on a level with the Nine and the Great Old Ones, judging by their significance as warlock patrons. This article, which might become a series, introduces a variety of higher-ranking fey creatures. There is also a knightly order (intended to be one among several) for those who serve the Archfey. This is going to become real obvious, real fast, but: I love me some Changeling (Dreaming, Lost – both awesome.)

Fey Knight

Fey knights wander the Feywild, the Material Plane, and other places as they undertake quests for their lords, the Archfey. When not traveling, they defend their lord’s palace, or the halls of their lord’s vassals.

Pride drives fey knights to seek glory in battle; they rarely refuse any challenge that they have any hope of succeeding. They are the flower of fey chivalry, punctilious in manners and exquisitely refined in bearing.

Fey knights are quite similar to high elves in appearance, but with an otherworldly sheen to their skin and a palpable aura of majesty that few high elves can match.

Pride and Prejudice. Their lords have granted them status and the possibility of promotion. Fey knights zealously uphold the honor of their liege lords, making them quite difficult to suborn. Those who do not conform to the fey knight’s conceptions of beauty, honor, or grace encounter their legendary hauteur instead. They live according to the rules of an immortal court, not the conventional laws of mortals.

Decorated with Honors. Fey knight belong to one of several different knightly orders sponsored by the Archfey. The fey knight shown below belongs to the Order of the Silver Birch, signifying diplomatic training and an affinity for cold, lightning, and thunder. Each order has its own badges of membership and rank, with powers of their own (typically a 1st-level defensive spell).


Medium fey, any alignment

Armor Class 16 (chainmail and shield)
Hit Points 173 (23d8 + 69)
Speed 40 ft., 60 ft. when mounted
16 (+3) 12 (+1) 16 (+3) 12 (+1) 12 (+1) 16 (+3)
Saving Throws Dex +3, Wis +4, Cha +6
Skills Animal Handling +4, Athletics +6, Persuasion +6
Senses passive Perception 11
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
 Order of the Silver Birch. The fey knight belongs to the Silver Birch knightly order, dedicated to one of the Archfey, and bears a medal signifying this honor. The emblem is a birch leaf, supporting a single arrow, made of silver. When the fey knight rolls initiative, the medal casts armor of Agathys as a 3rd-level spell slot upon the fey knight. Once the fey knight has activated this medal, he may not do so again until it recharges at dawn.

Bound to the Challenge. If a character wielding a martial weapon issues a challenge of single combat to a lone fey knight, the fey knight is affected as if the challenger had cast compelled duel. The fey knight can attempt to resist with a Wisdom saving throw, but in many cases fey knights voluntarily fail this saving throw. If the challenger or the challenger’s allies cause the compelled duel to end, the fey knight is healed of all damage and ends all detrimental conditions currently affecting it. If the challenge takes the form of a joust, the range limitations that cause compelled duel to end change from 30 feet to 120 feet.

Shield of Might. When the fey knight wields its shield and rolls a Dexterity saving throw against an effect that deals half damage on a successful save, it can spend its reaction to take no damage if it succeeds its save.


  • Multiattack. The fey knight makes one Shove attack and two longsword attacks.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage and 2d8 (9) lightning damage.
  • Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12+3) piercing damage and 13 (3d8) thunder damage. The fey knight has disadvantage against targets within 5 ft, and the lance takes two hands to wield if the fey knight is not mounted.
  • Shove. Melee Attack: +6 Strength (Athletics) vs. the better of the opponent’s Strength (Athletics) or Dexterity (Acrobatics), reach 5 ft., one target. If the fey knight wins, the target is knocked prone or knocked back 10 ft.

The fey knight’s medal always dissipates when she is incapacitated or slain, if she was defeated through treachery. If defeated through force of arms in mass combat, the medal remains, but at least half of the time it is rendered powerless. Only when a fey knight is defeated in an honorable challenge of single combat is the medal likely to stay behind and unchanged.

Order of the Silver Birch Medal

Rare, requires attunement (see below)

When a creature openly wearing this medal and attuned to it rolls initiative, the wearer receives an armor of Agathys effect, as if cast with a 3rd-level spell slot. Furthermore, the wearer may choose to use Charisma in place of Dexterity for her initiative roll.

Attuning the Order of the Silver Birch medal has an additional requirement: the creature must have either personally joined in defeating the medal’s previous bearer, or must have received the medal as a reward from an Archfey. If neither of these are the case, the medal vanishes, returning to the Archfey’s palace in the Feywild. Successfully attuning an Order of the Silver Birch medal entitles the bearer to full membership in the Order, including the hospitality of the Archfey’s palace, so long as the wearer accepts the duties and prohibitions of vassalage.


The Order of the Silver Birch

The Order of the Silver Birch serves a Seelie warrior Archfey (in my campaign, known as Rathmorvan, He Who Cleaves with Silver; in default Feywild cosmology, possibly Oberon). Many paladins who swear the Oath of the Ancients find their way into the Order of the Silver Birch. The Order’s Archfey particularly supports the second and fourth of those oaths, sending knights-errant far and wide to advance the goals of the Summer Court, and fight against the fear and despair of the Winter Court. Mortals who join the Order of the Silver Birch find that it is difficult to advance within the ranks, as the fey have no concern for the lifespan limitations of mortals; at the same time, they value and reward mortal dynamism.

Beneath the Archfey, there are knights-champion (generally one senior and five junior), who interpret the Archfey’s will and stand in the Archfey’s stead against the strongest of challenges; banneret knights, who have the right to lead common soldiers in battle and maintain their own manors in the Feywild; and bachelor knights, the lowest grade, who serve in the Archfey’s palace and undertake the greatest number of quests. The stats shown above represent an average fey bachelor knight; for a banneret knight, advance the stats to CR 10, and for a knight-champion, 14 or higher.

The specific duties and prohibitions of the Order of the Silver Birch should reflect the otherworldly nature of the Order and the Archfey, though spelling them out in detail is well beyond the scope of this article. Proper care of horses and gear certainly appear on the list, as the Archfey expects knights of the Order to reflect his or her honor and glory at all times. If you expect PCs to join the Order in your campaign, the rules should be more stringent and complicated to follow, but (wherever possible) affect only the knight’s gameplay, not the whole party’s. It would be a shame to introduce something like this without an equal and opposite Order for the Winter Court, of course! Knights need rivals almost more than they need horses.


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Brandes Stoddard enjoys games of many kinds: video, tabletop, board, card, and live-action games. He runs Dust to Dust, a fantasy LARP in Georgia, and works in freelance game design and writing. He blogs about games at http://harbinger-of-doom.blogspot.com.