D&D Survey – Results & April Survey

The results are in from the last survey which asked what you’d like to see more of (feats, classes, spells, races, etc.) and looked at the mystic. This month’s survey is out asking for feedback on the DM’s Guild and April’s Unearthed Arcana options (revenant race, Monster Hunter archetype for the fighter, and Inquisitive archetype for the rogue).

Fey Enchanters and Their Lairs

Two weeks ago in this series on the fey, I shot the moon for the Challenge Rating with the Eldest. This time I’m dialing it back a bit, and looking at the velvet glove of the Feywild: fey enchanters. They are courtiers, spies, diplomats, and weavers of magic – in short, they are the balance to the fey knights. The fey have a reputation for deceptive dealing without outright lying, and for their gifts of misdirection, and fey enchanters are one of the main sources of that ill repute. From another perspective, I hadn’t built any primary spellcasters or anything with lair effects, so I wanted to try it out.

Magic the Gathering (Plane of Zendikar) Setting for D&D 5e

Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn’t mean their Multiverses can’t meet.”

Today, Magic: The Gathering and Dungeon & Dragons fans can rejoice with a 38 page PDF. The document, titled Plane Shift: Zendikar, that provides world background, races and monsters for Magic’s plane of Zendikar.

The Legend of Zelda Franchise and the D&D Roadmap

In the spirit of journalistic, or at least hack-authorial, integrity, this article was written with a large amount of medically-prescribed opiates in my system. I had an osteotomy on my left shoulder done last week. As a life hack, I’d recommend not doing anything that brings you to a place where you need an osteotomy. Still, if a one-armed man can ruin Dr. Richard Kimble’s life, surely I can write a weekly column.

The Shaman Class for D&D 5th Edition Preview

Ever since I put together a Western themed D&D game, I’ve been focused mainly on the guns of the Wild West. Movies have inspired me like The Good, the Bad and the Ugly, Lone Ranger, Once Upon a Time in the West, and Shane.

But lately I have started working on a tribal class for someone that would want to tap into the spiritual side of the game with a Native American Shaman. I went with two archetypes that are very similar, but focused on different aspects: ancestral spirits & nature spirits. I took a lot of information from things I found researching shamans, the TSR Boot Hill

Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons

Over the last little while here on the Campaign Trail I’ve looked at the 4 Types of Dungeons and the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I’ll map and stock my temple dungeon using the random dungeon generation tools that come with the D&D 5e Dungeon Master’s Guide.

Domain Rulership, Part Four

Two weeks ago, I covered domain rulership in the AD&D 2e DMG and The Castle Guide. Not too long after the latter came out, TSR released Birthright, which ignores it completely, operates on an unrelated set of assumptions, and presents rules for domains anywhere from the size of a small business or cult all the way up to an empire of many provinces. I’ve been going on about how much I love Birthright since I started this series, so you won’t be surprised by full-throated praise – but at the same time, it works a hell of a lot better with electronic aids than it does with pencil-and-paper accounting.

Brothers Majere: The Dragonlance Book with Lich Sex

When I wrote about Lord Toede ages ago, I shared what I considered one of the more obscure and outlandish books in the Dragonlance novel library. In talking with some friends, I realized that while it was certainly bizarre, I totally forgot about a book from the Dragonlance Preludes series, Brothers Majere by Kevin Stein.

Dragonlance is a weird setting. It has many things we have come to consider Dungeons and Dragons staples, but it maintains a decidedly low-level approach to most of its content and characterizations.There is a specific style to Dragonlance established in the primary novels and source material. These provide a sense of consistency and a thematic throughline for the setting. This is particularly important when the core team spins off the work into the hands of other authors and designers. Usually, such style guides are referred to as a setting bible.