Neverwinter: Storm King’s Thunder

Neverwinter’s next module is out. In the new Storm King’s Thunder, heroes are called out to Icewind Dale to solve a mystery and recover an ancient artifact of immense power.

The famed ring of winter has been seized by the fierce frost giant Jarl Storvald, who is attempting to control its powers and use it to freeze the oceans, blanketing the world with snow and ice. Orcs, goblins, barbarians, trolls, and other monsters are gathering in the north, ready to pledge fealty to Jarl Storvald should he succeed. This of course is causing havoc in the northern settlements of Ten-Towns.

What’s New?

  • three new wilderness zones, Bryn Shander, Lonelywood and Cold Run
  • Fangbreaker Island dungeon
  • Class Reviews for the Hunter Ranger, Scourge Warlock, and Guardian Fighter

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Shawn Ellsworth

Shawn is an author and co-founder of He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Years later, he can be found running games in the Nentir Vale and his own Seas of Vodari campaign setting.