Columns

Performance Check

Five Strange, but True Facts to Inspire Your Game

Every now and then, I run across something strange and think, “that can’t possibly be true.” I spend some time researching it, reading about it, and falling down a rabbit hole of various traditions to come to a conclusion about this ...
GM ResourcesSystem Agnostic

Eleven Different Factions

Factions are groups within a fictional universe that are vying for control. This control can be a thing of politics, religion, magic, or other ideology. Some factions tend to get along, while others seek to destroy one another. Some factions ...
Campaign Trail

Creating Engaging Random Encounters

Your group of adventurers are traveling from point A to point B. A random monster jumps out of the bushes! The Gamemaster (GM) rolled on a random table and you encounter a hungry owlbear who roars and attacks. You fight ...
Performance Check

Aging Adventurers and Bubba Ho-Tep

A look at how the cult classic Bubba Ho-Tep can provide inspiration for running games with aging adventurers.
Columns

16 Dangers of the Riftlands

This week we have another guest post from Jesse Cohoon looking at the Riftlands. The Riftlands are a new type of variable terrain that you can put into your game to give an added challenge, interest and intrigue to an ...
Campaign TrailForgotten RealmsNentir Vale

Using Factions in Your Campaign

This week on the Campaign Trail I’m looking at factions and how to use them in your game. This article will look at how Forgotten Realms factions are used for D&D’s organized play, how I use factions in my game, ...
D&D 2eHistory of the Classes

The Monk Class, Part Three

As we have another week without Unearthing any Arcana, I can at last return to our discussion of the monk class in D&D. Today I’m looking at AD&D, Second Edition, and like all even-numbered editions, the monk is not a ...
Columns

20 Unique Spirits For Your Game

This week on the Campaign Trail, we have a guest post from Jesse Cohoon looking at spirits from around the world for your game. Just roll a d20 to see what you get. Ghosts, demons, oni, natural and elemental forces, ...
Performance Check

Crazyhead, Misfits, and Glorious Incompetence

Everyone wants to be awesome, but let’s consider - if even for just a moment - that being awesome at failing might be something to try out.
Performance Check

John Wick and Mythology

A look at the repurposing of myths in the world of John Wick, and how to leverage them for your own games.