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D&D 1eHistory of the ClassesWuxia / Oriental Adventures

The Fighter Class, Part Three

By reader request, I’m returning to AD&D 1e to cover the three fighter-like classes in Oriental Adventures. The bushi, kensai, and samurai are similar enough that 5e would probably present the bushi and samurai as the same subclass with two ...
ReviewsThoughts & Things

Shapeways – Digital 3D Printing Services for Tabletop Games!

I had the fortunate opportunity to visit with the gracious Lise Keeney at the Shapeways booth at Gen_Con this summer. The booth was near the miniature painting competition, and the group paint & take tables that was ongoing. There were several ...
Performance Check

Van Helsing and Anti-Stories in Games

A look at the Syfy show Van Helsing, it's nature as an anti-show, and how to turn that into some neat game ideas.
GM ResourcesPlanar Mysteries

Using Tokens in Your Game Part 1

What do Presto’s magic cap1, “Dollar Bill’s” sword necklace2, Linus’ blanket3, the rogue’s lucky dice, and your lucky rabbit’s foot keychain all have in common? They’re symbols of a characters personality, tokens of who they are, what they stand for, ...
D&D 1eHistory of the Classes

The Fighter Class, Part Two

After two weeks of other topics and a weekend of GenCon, I’m back this week to continue the History of the Fighter Class. This time we’ll be talking about AD&D 1e, and as I kick off my research, I’m really ...
Performance Check

Rotating Rosters, Stables, and the Fabulous Freebirds

A look at running tabletop games with flexible rosters through the lens of professional wrestling teams.
Thoughts & Things

God Wars – Battle Royale

After #GenCon50 we now have a copy of the Gods and Goddesses by Sara & Aaron Hübrich from Jetpack7/Conceptopolis (there is a 5th edition & Pathfinder version). And it is a beautiful book with a listing of 16 fantasy deities, ...
GM ResourcesPlanar Mysteries

Dealing With Difficult Topics in RPGs

(Author’s note: this article will be a bit different than the ones that I have written in the past because it is explicitly aimed at the group dynamic, not the ones running the game per se. Also, please pardon the ...
D&D 5eHistory of the Classes

5e Content Strategy: 2017 Update

Just over a year ago, I wrote about the 5e content strategy, discussing the confluence of the DM’s Guild, the OGL, and the incredibly slow rate of official 5e releases. In this article, I’m exploring what we’ve seen from WotC ...
Performance Check

Final Destination and the Dangers of the Mundane

A look at Final Destination and using it as a model for dangerous exploration in 5e.