DCC RPG – Mercurial Magic

After playing Dungeon Crawl Classics RPG, I starting to fall in love with the magic system. Casting magic in DCC can be unpredictable, dangerous and very powerful. And with great power there are also negative aspects like spell burn, corruption, misfires, and other nastiness. And then I started to think that I could start adding some of this in other game systems. Specifically the one that we are playing. I want to start out slowly, first by adding Mercurial Magic to the spells that are cast, and then add the other aspects of DCC spell casting.