D&D 3.5e

13th AgeACKSD&D 1eD&D 2eD&D 3.5eD&D 4eD&D 5eDungeon WorldHistory of the Classes

Hit Points, Dying, and Death

Quite some time back, the estimable Tim Baker sent me this: I had an idea for a topic or maybe even a series that you could consider covering in the future.  I'd love to hear your take on damage, dying, and ...
D&D 3.5eHistory of the ClassesWuxia / Oriental Adventures

The Monk Class, Part Eight

At a reader’s request, I’m going back to the 3.0 Oriental Adventures and covering the monk prestige classes found there. In this series’ broader conversation on monks, this and the 1e Oriental Adventures are our only examples of settings that ...
D&D 3.5eHistory of the Classes

The Monk Class, Part Seven

At the request of a reader, this article in the History of the Monk offers an overview of the monk-friendly prestige classes of 3.x D&D. In the interest of keeping this manageable, I’m really only addressing 3.5; just about everything ...
D&D 3.5eHistory of the ClassesPathfinder RPG

The Monk Class, Part Four

After a hiatus of more than two months, welcome back to the History of the Monk Class. Last time, I covered 2e, which has an awkward and widely varied approach to the class. I think that for a lot of ...
D&D 3.5eHistory of the ClassesPathfinder RPG

Domain Rulership, Part Eight

Last time in the Domain Rulership series, I talked about some of the relatively rules-light approaches to domain and stronghold play, in the form of 13th Age and Dungeon World. Now I’m turning back toward more involved systems: Fields of ...
D&D 3.5eHistory of the Classes

Domain Rulership, Part Six

Two weeks ago, I talked about the Stronghold Builder’s Guidebook, the “main” 3.x-based book for stronghold construction and domains. I also mentioned a third-party product, A Magical Medieval Society: Western Europe, by Expeditious Retreat Press. In the comments, alert reader ...
D&D 3.5eHistory of the Classes

Domain Rulership, Part Five

Last time in the Domain Management series, we discussed my personal high-water mark for domain-level rules, known in the tongues of gods and men as the Birthright Campaign Setting. We continue therefore to Third Edition. The Dungeon Master’s Guide has ...
ColumnsD&D 3.5eHistory of the Classes

The Rogue Class, Part Four

At last we come to the watershed moment of the Thief’s Rogue’s development, and I don’t just mean the name change. Up to this point, thieves have a role in combat, but that role is “mostly try to stay away, ...
AdventuresD&D 3.5eD&D 4eD&D 5eThe Game Room

In Defense of Skill Challenges

This article was referenced recently on the Talking TableTop podcast and originally appeared on www.gameschangelives.com. I’ve overhauled the original 4th ed version for 5th edition to showcase the many ways skills, tool kits, spells, and even backgrounds can be used ...
D&D 3.5eHistory of the ClassesPathfinder RPG

The Ranger Class, Part Five

The Ranger Class, Part Five After a week off to write some creepy spells, I’m back to talking about rangers here in History of the Classes. This time around, I’m looking at the Scout class of 3.5’s Complete Adventurer and ...