D&D Volo’s Guide to Monsters Previews Collection

Volo’s Guide to Monsters, a new hardcover book of monsters for Dungeons & Dragons 5th Edition, is releasing very soon (November 15, 2016 or earlier in gaming stores). The book features new monsters for a Dungeon Master to unleash on his players, lore and lairs for classic monsters, and new playable races. Here are some previews to look at while you wait to get this book in your hands.

Unearthed Arcana Breakdown: The Ranger, Revised

In today’s Unearthed Arcana article, Mearls returns to one of the most hotly discussed topics of 5e design: the ranger. This isn’t UA’s first take on an alternate ranger, either – and the blogging/third-party-publishing community has followed suit. That previous article lays out a lot of what WotC sees as The Issues, but the solution they presented was not particularly celebrated in the conversations I saw about it. To be fair, though, the core of the problem is that there’s probably less consensus on the ranger’s identity as a class than any other class in the game. In this article, I’m picking apart what I see in the document.

Unearthed Arcana – Ranger Revised

The new and improved Ranger is here from Wizard of the Coast’s Mike Mearls! After a few cracks at the ranger, we get an 8 page PDF that renames its archetypes to conclaves and they hope will have everyone loving the class again. We also see the re-introduction of the Deep Stalker Conclave who is most at home in the Underdark and was last seen in Unearthed
Arcana: Light, Dark, Underdark!. They basically fixed the base class, left the Hunter alone and fixed the Beast Master.

Tribality Publishing – Genies


Tribality Publishing has recently released a new publication on DriveThruRPG. This is the eighth product we’ve released: Genies, written by Colin McLaughlin. GENIES offers new options for genies and those that seek to serve or master them. Inside you will find what you need to challenge players with genies, and reward them for their victories or service.

Free Download of A Great Upheaval (Storm King’s Thunder)

Like Curse of Strahd’s Appendix B: Death House before it, Wizards of the Coast has provided A Great Upheaval (Chapter 1 of Storm King’s Thunder) for free on the Dungeon Masters Guild. Like Death House (which advanced PCs to level 3), Chapter 1 is an optional part of the adventure aimed at advancing players to the level 5, the starting level of the main adventure.

Storm King’s Thunder Review

The new D&D adventure Storm King’s Thunder™ just launched today (September 6th), and was released early to gaming stores back on August 26th. When I first received my copy from Wizards of the Coast last week, my initial impressions were very positive. The book looks great with half page and double page illustrations breaking up text, runes, lots of maps, tables and more. The adventure is well done and they have put in some work up front to help Dungeon Masters (DMs) by outlining the cast of characters and providing an adventure flowchart. The story mixes “gigantic” intrigue with plenty of exploration and combat. Players are simply tasked with saving civilization from the threat of giants.

After reading this adventure, I think it’s one of my favorite 5th edition adventures, but it might not be for everyone (we’ll get to that below). It’s a really solid purchase that will provide hours and hours of gameplay, as it is somewhat re-playable. This book gives you nearly everything you need to run SKT as a campaign or provides you with a valuable sourcebook when paired with the Sword Coast Adventurer’s Guide to run adventures in the Northwest of Faerûn.

The Problem of Ogre Power

Dating back to… I think it was the release of D&D Basic, I’ve been rankled by the design around ability-score-boosting items in D&D 5e. I got to thinking about ability-score-boosting magic items. I’ll explain why, and I’ll offer alternatives – but even if you don’t agree with my reasoning, these six items might still have a place in your campaign. Items first, design conversation afterward.