Upwind Project from Biohazard Games

Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind.

Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long lost technology, wild elemental powers, looming war and forgotten legacies.

Upwind is powered by the Q-system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.

Oceans, The Final Frontier: Aquatic Inspiration for Science Fiction, Part 5

Since the start of the 21st Century, I’ve come across numerous articles, photos, forum posts, and websites offering glimpses into actual or imagined futures. From the Blue Planet RPG Yahoo Group, to Facebook and other social media, it’s relatively easy these days to see cool new images to inspire your imagination. But rarely is it collected in one place. In the Final Frontier series, you will find a wide range of links and images, including RPG supplements, videos, articles on marine science, maps, real-world builds and concept sketches for sea-worthy vehicles, buildings, research stations, and even cities. Anything and everything I can find that has inspired me in my science fiction games will end up here.

So sit back and enjoy a glimpse into our own planet’s Final Frontier.

This week’s Final Frontier focuses on one of my favorite science fiction RPG settings, websites with useful programs for gamers and astronomy buffs alike, and the announcement of a scientific discovery from just days ago!

Anima: Beyond Fantasy: a Primer for D&D Players

Today’s Guest Article is brought to us by Aaron der Schaedel

Learning how to play a new game can be a daunting task, especially if you’ve only ever played one game. For this reason, I’m putting together a guide for the basic rules of the game Anima: Beyond Fantasy with Dungeons and Dragons as a point of reference, since D&D is currently the most popular role playing game published in the English language. So with all that said, let’s learn a new game today, shall we?

The Undine, ERRT Transport

Last week I presented a campaign outline to take your D&D PCs from 1st-15th level. This week I’d planned to present enemies for use against parties of 16th-20th level, followed by a second aquatic campaign outline next week. Well, the list of enemies for the highest tier of play is so short that I decided to combine the two posts into one which will both be presented next week!

This week, I wanted to share with you a new project I’ve been working on. I’ve recently become a huge fan of the One Shot: Campaign podcast and Fantasy Flight Games  narrative dice system used for the Star Wars: Edge of the Empire, Age of Rebellion, and Force and Destiny RPGs. At GenCon this year I’ll be running my first game using this system. The party is an independent Emergency Rescue and Reconnaissance Team (ERRT) that uses a specially modified Paragon Class transport ship as a base of operations. Think Firefly, if the group had a more focused (and less criminal) profession.

8 of My Favorite Things from May!

It’s been a pretty incredible month of geek. Here are a few things that are getting me talking.


Champions of Aetaltis

Most of what I have to say about this Kickstarter is covered in the video. What I can add is the talent between these covers is bordering on absurd, and there’s still more to come. If you’re a gamer and fantasy fan, I doubt there are many names involved in this project that you don’t know.


Feng Shui 2: Action Movie Roleplaying Game by Robin D. Laws

The classic RPG of Hong Kong-inspired cinematic action is back, refurbished with a fresh bag of ammo for a new generation!  After 20 years, and a successful kickstarter that finished October 17, 2014. Atlas Games successfully raised $185,138 USD with 3,402 backers. Feng Shui 2 is now one of DriveThruRPG’s hottest books: Go here to buy the PDF on sale now for $19.95

Games Change Lives: Hero Kids RPG for Ages 4-10

It’s no secret that I’m a huge fan of gaming with kids as early as humanly possible; I do own a website called www.gameschangelives.com after all. When my wife and I decided to have kids, I spent quite a bit of time researching alternate RPGs that might be helpful in introducing kids to gaming earlier than 10 years old and came across several excellent candidates. One of my favorites is from designer and kid-fan, Justin Halliday, who created the ENnie Award Winning Hero Kids!

Keith Baker Talks Phoenix: Dawn Command, Eberron and More

We had a chance to pull Keith Baker of Twogether Studios away from his work to ask some questions about Phoenix: Dawn Command (which we covered in a previous story), gaming, Eberron and his hat. Phoenix is “a game where death not only makes you stronger, it defines who you become“, has a Kickstarter that has already been funded and is starting to hit stretch goals with around a week to go.

5 Ways To Be A Better Roleplayer

Fundamentally, I look at D&D campaigns as stories. Each adventure or event is a chapter and the campaign as a whole is a novel. It should have set-up, background, main characters, side characters, plots, sub-plots, victories, losses, triumph, and heartbreak. Maybe characters will die along way (Boromir) and maybe new characters will come to the party late (Lando). There should be some twists and a few unexpected detours and the end result should never be certain. Danger should be stalking you at every turn. But most importantly there should be fun, excitement, and camaraderie. If those three things are present, the story will almost write itself.