Free Download of A Great Upheaval (Storm King’s Thunder)

Like Curse of Strahd’s Appendix B: Death House before it, Wizards of the Coast has provided A Great Upheaval (Chapter 1 of Storm King’s Thunder) for free on the Dungeon Masters Guild. Like Death House (which advanced PCs to level 3), Chapter 1 is an optional part of the adventure aimed at advancing players to the level 5, the starting level of the main adventure.

Extra Life & First Two Storm King’s Thunder Previews

Wizards of the Coast has announced that it will be running its fourth Extra Life event with a goal of making $50,000 or more to add to the already $200,000 they have raised in support for Children’s Miracle Network Hospitals over the past 3 Extra Life events. The 24-hour marathon starts at 8am PST on Friday, September 16th, and will feature 6 in-house teams throughout the weekend. Depending on how much is raised, we’ll be seeing a number of previews from Storm King’s Thunder, including the first 2 previews which are now unlocked… d100 table for Items in a Giant’s Bag and Appendix A: Linked Adventures. 

Storm King’s Thunder is Next D&D Storyline

During an event this afternoon in Los Angeles, Wizards of the Coast announced Storm King’s Thunder, the new storyline for Dungeons & Dragons is coming Fall 2016. Giants are rampaging the land, the sea, and the skies and the peoples of the Forgotten Realms need a team of heroes to help them. D&D fans will get a preview of Storm King’s Thunder this summer with Force Grey: Giant Hunters, a weekly show starring an unlikely group of comedians and actors.

Finishing Touches for Your Dungeon

Over the last little while here on the Campaign Trail I’ve looked at the 4 Types of Dungeons, 5 Room Dungeon and Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I’ll finish up this series by completing the dungeon with a proper introduction, read aloud text, and finished details and encounter notes.

Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons

Over the last little while here on the Campaign Trail I’ve looked at the 4 Types of Dungeons and the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I’ll map and stock my temple dungeon using the random dungeon generation tools that come with the D&D 5e Dungeon Master’s Guide.

5 Room Dungeons & Filling Your Dungeon with Adventure

A couple of weeks ago on the Campaign Trail I looked at the 4 Types of Dungeons. This week, I wanted to continue my look at building dungeons using a tool called the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, we’ll generate a 5 room dungeon based on what we already know about the dungeon I randomly generated last time.

Death House – Free Adventure for Ravenloft (D&D 5e)


Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. A link for the Death House adventure was shown in February’s issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign.

Hell’s Vengeance Adventure Path Preview & Cheliax

In February, the new six part Hell’s Vengeance Adventure Path is launching, starting with The Hellfire Compact, a Pathfinder adventure for 1st-level characters set in the infernal Cheliax. In this AP, players take on the roles of evil mercenary characters in the diabolical empire of Cheliax. If you and your players are looking for an evil campaign, here’s you chance.

Christmas Themed Adventures – 2015 Update

When I went looking for a Yule/Holiday/Christmas one-shot adventure, I was surprised to see there wasn’t a ton of content out there. Here is the list of what I was able to find, updated with some new items for 2015. I also wrote my own adventure last year for D&D 5e called the The Darkest Night.

In Defense of Skill Challenges

This article was referenced recently on the Talking TableTop podcast and originally appeared on www.gameschangelives.com. I’ve overhauled the original 4th ed version for 5th edition to showcase the many ways skills, tool kits, spells, and even backgrounds can be used to encourage a cooperative and narrative non-combat chase scene.


A common complaint about 4th edition DnD was that it reduced all roleplaying opportunities to skill checks via the Skill Challenge mechanic. We all know you should never let a game tell you that you can’t roleplay, but I understand where the concern comes from because I felt the same way. Mechanics should encourage roleplaying, not stifle it. As I believe you can’t truly understand a mechanic until you get it on the table, I folded a skill challenge into my 4th ed game. What I discovered was that when properly used, skill challenges enhanced roleplaying while keeping high-stress non-combat situations stressful.