“Shadow Pact” for the Endless Dark Patron
Riddle: It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt. It lies behind stars and under hills, And empty holes it fills. It comes first and follows after, Ends life, kills laughter. What is it? Answer: ...
New Player Character Race: “Dog”
Author’s note: This is a stab at making a tongue-in-cheek character race, but also trying to look at things realistically. New Playable Character Race: Dog Size: Tiny to medium 6” – 44” Speed: 20 – 50 ft, Dependent on breed. ...
The Artificer Class, Part Seven
Now that my review copy of Eberron: Rising from the Last War has arrived, I’m starting my breakdown of it by finishing up the History of the Artificer series. As a reminder, this class went through multiple rounds of public ...
Creating a Magic System, P3
A roleplaying magic system can be a pretty cut and dry thing: a spell list, damage, area of effect, and so on, but if done correctly, it can do so much more. Properly done, a magic system can be used ...
The Artificer Class, Part Six
Today I’m finishing my exploration of Rich Howard’s Alchemist class, with the Irezumi, Metamorph, Poisoner, Pyromancer, and Re-Animator subclasses. Have I mentioned that Rich created an impressive array of subclasses? The best part, though, is how none of them tread ...
The Artificer Class, Part Five
My text for today is a little unusual, in that I’m covering something from Tribality Publishing. One of our earliest and most successful releases is Rich Howard’s Alchemist class. It includes an Artificer tradition among its subclasses, so it belongs ...
Scoundrel – A Rogue Archetype (5e)
I wanted to share another subclass concept I’ve been working on that encourages pulp action and swashbuckling gameplay. The following subclass let’s you play a PC who uses their smile, quick wits, and the odd dirty trick to find their ...
Mask – A Rogue Archetype (5e)
I wanted to share another experiential subclass concept I’ve been working on that encourages pulp action and swashbuckling gameplay. The following subclass let’s you play a PC who can change into a masked hero, allowing for a Zorro or comic ...
Using Religion in your Games P4
For the most part, religions and belief systems are things we experience as a mostly passive participant in their development in our daily lives. Many of us are indoctrinated into a religion or belief system from an early age, being ...
Cardslinger Roguish Archetype (D&D 5e)
This week on the Campaign Trail I decided to build out a new archetype for the rogue that would be a good fit for a steampunk, wild west or any setting where people play card games. Playing cards started coming ...