(War) Craft Until You Hate Yourself

A quick word: this post is about the crafting system of the recent World of Warcraft (hereafter to be called WoW) expansion entitled Legion. I will be discussing the system in depth I am not attempting to spoil things, but I don’t want to short change the discussion. Take this as what NOT to do if you are implementing a crafting system in a tabletop game. There are a lot of good ideas here, but there are some issues, as well. Remember that no matter what, world consistency is important. What’s good for the PCs is good for the NPCs. That definitely matters. 

Tribality Publishing – Genies


Tribality Publishing has recently released a new publication on DriveThruRPG. This is the eighth product we’ve released: Genies, written by Colin McLaughlin. GENIES offers new options for genies and those that seek to serve or master them. Inside you will find what you need to challenge players with genies, and reward them for their victories or service.

The Problem of Ogre Power

Dating back to… I think it was the release of D&D Basic, I’ve been rankled by the design around ability-score-boosting items in D&D 5e. I got to thinking about ability-score-boosting magic items. I’ll explain why, and I’ll offer alternatives – but even if you don’t agree with my reasoning, these six items might still have a place in your campaign. Items first, design conversation afterward.

Treasures of the Fey Market

If you’ve been following my series on the fey, you already know that I love goblin markets and their curios. In this article, I’m offering a combination of new magic items and reskinned magic items from the DMG, tweaked to suit a fey merchant or a Ye Olde Curiositie Shoppe. I make no secret of my love for curiosity shops in games, such as Arkham Horror. In the Dust to Dust LARP, there’s an in-game location called Daynor’s Curiosity Shop that is intermittently open, and (other than the translation to tabletop use), any of these items might be found there, if you’re lucky.