A Visit to the Shadowfell – Shadar-kai & More

This week on the Campaign Trail we visit the Shadowfell to look at the Shadar-kai and other inhabitants of this plane. In my next campaign (which is about to start) we’re returning to the Nentir Vale, and I am allowing both Eladrin (elf like inhabitants of the Feywild) and Shadar-kai as playable racial options. The Shadar-kai are extraplanar human-like creatures with tattoos, scars and piercings. The Shadar-kai love to rejoice in battle and have shadowy abilities that are associated with the their home in the Shadowfell. Many, many monsters can be made to easily fit an encounter in the Shadowfell as well. Let’s take a quick trip to the Shadowfell.

Adventure Time for D&D 5e – Part 5: Traps, Hazards & Monsters

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. I thought it might be a good idea to take my notes from running an Adventure Time campaign and Bloodghost’s homebrew to provide a base to run an Adventure Time campaign in 5th edition. This week we conclude the series by providing some ideas for Traps, Hazards & Monsters that can be used in an Adventure Time game or any D&D game.

Faerie Tales: Naiads, Pixies, and Sprites for 5e

A dear friend of mine asked me to run a 5e adventure for his kids over the holiday. It will be their first official D&D game, though since their dad is a video game designer they are more than familiar with the concept. His son wants to play a Merlin-like half-demon magician with a pet wolf. Tiefling wizard it is; with a wolf familiar because fun trumps rules. His daughter’s requests were a little more challenging: a faerie or a unicorn. I countered with a centaur-like unicorn race with plans to “borrow” Dan Dillon’s centaur rules from the brilliant Midgard Heroes, but her counter-proposal was a faerie with a pet unicorn. We landed on a pixie with a unicorn NPC friend.

Their dad decided that a PC with a leadership role would be ideal, so he could reasonably step in if they needed guidance. As a fan of the oft-overlooked Epic film and Christina Stiles’ (et al) Faery’s Tale, I suggested a sprite fighter (battlemaster) to counterpoint his daughter’s pixie sorcerer. It was an excellent excuse to expand a faerie racial build into sub-races and because I am who I am, naiads (aka nixies) made it into the mix.

Adventure Time for D&D 5e – Part 4: Magic Items & Spells

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about Alignment, Feats, Weapons & Equipment for an Adventure Time campaign in 5th edition. This week I’m looking at Magic Items and Spells for a game set in Adventure Time or any setting.

Adventure Time for D&D 5e – Part 3: Alignment, Feats, Weapons & Equipment

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about Species and Classes for an Adventure Time campaign in 5th edition, I thought it would be good to look at some more stuff to support players in the Land of Ooo. This article looks at alignment, provides 3 new feats and a bunch of weapons and equipment you can use in any D&D game.

Aquatic Allies: Karkinoi (aka What Makes a Race?)

There are a number of excellent blogs and podcasts about creating campaign worlds, from our own Shawn Ellsworth’s World Building series, to James Introcaso’s World Builder blog, and the Dungeon Master’s Block Creation and Inspiration episodes. Not long after joining Tribality I had a number of readers ask whether I’d be publishing my own aquatic campaign setting. My standard answer was to aim them at the brilliant Cerulean Seas from Alluria Publishing. Why reinvent the wheel, I thought? Then someone pointed out that there are scores, if not hundreds of pseudo-European fantasy settings, so why can’t their be more than one aquatic one? They could not have been more right. I’ve since had the pleasure of playtesting aquatic races, adventures, and campaign concepts as I hammer out my ideas, including many published here on Tribality.

Adventure Time for D&D 5e – Part 2: Classes

Back in 2014, I ran a 4th edition D&D game set in Adventure Time‘s Land of Ooo. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about new races (species) for an Adventure Time campaign in 5th edition. This week I’ll be drawing from Unearthered Arcana, D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas to look at which classes fit an Adventure Time campaign and 2 new homebrew options you can use in any D&D game.

Adventure Time for D&D 5e – Part 1: Species

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about post-apocalyptic fantasy settings last week, I’ve decided I wanted to take a crack at providing some support for running an Adventure Time campaign in 5th edition. I’ll be drawing from D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas. This article is part 1 and provides a bunch of new species you can use in any D&D game.

Novel Inspiration: Kaminoans for 5th edition

The kaminoan species in the Star Wars universe played an integral role in the fall of the Galactic Republic and rise of the Empire. The victims of a near-genocidal flood after their planet’s most-recent Ice Age, the kaminoans turned to highly selective and brutally efficient breeding and genetic manipulation to survive. The long-term results of such environmental pressures were perfectionism, isolationism, and a lack of empathy for species that don’t strive for perfection.