(War) Craft Until You Hate Yourself

A quick word: this post is about the crafting system of the recent World of Warcraft (hereafter to be called WoW) expansion entitled Legion. I will be discussing the system in depth I am not attempting to spoil things, but I don’t want to short change the discussion. Take this as what NOT to do if you are implementing a crafting system in a tabletop game. There are a lot of good ideas here, but there are some issues, as well. Remember that no matter what, world consistency is important. What’s good for the PCs is good for the NPCs. That definitely matters. 

Adventure Time for D&D 5e – Part 5: Traps, Hazards & Monsters

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. I thought it might be a good idea to take my notes from running an Adventure Time campaign and Bloodghost’s homebrew to provide a base to run an Adventure Time campaign in 5th edition. This week we conclude the series by providing some ideas for Traps, Hazards & Monsters that can be used in an Adventure Time game or any D&D game.

Adventure Time for D&D 5e – Part 4: Magic Items & Spells

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about Alignment, Feats, Weapons & Equipment for an Adventure Time campaign in 5th edition. This week I’m looking at Magic Items and Spells for a game set in Adventure Time or any setting.

Adventure Time for D&D 5e – Part 3: Alignment, Feats, Weapons & Equipment

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about Species and Classes for an Adventure Time campaign in 5th edition, I thought it would be good to look at some more stuff to support players in the Land of Ooo. This article looks at alignment, provides 3 new feats and a bunch of weapons and equipment you can use in any D&D game.

Adventure Time for D&D 5e – Part 2: Classes

Back in 2014, I ran a 4th edition D&D game set in Adventure Time‘s Land of Ooo. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about new races (species) for an Adventure Time campaign in 5th edition. This week I’ll be drawing from Unearthered Arcana, D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas to look at which classes fit an Adventure Time campaign and 2 new homebrew options you can use in any D&D game.

Adventure Time for D&D 5e – Part 1: Species

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about post-apocalyptic fantasy settings last week, I’ve decided I wanted to take a crack at providing some support for running an Adventure Time campaign in 5th edition. I’ll be drawing from D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas. This article is part 1 and provides a bunch of new species you can use in any D&D game.

The Pacific Mythos – Pacific Deities

This week we have a guest post from Margot Fernandez, who I asked to share her work on bringing Pacific deities into early editions of Dungeons & Dragons. This article outlines the deities and you’ll find a link to a PDF version with full classic D&D stats at the bottom.

Dungeons & Dragons players often send their characters out to sea.  Because I lived for many years in Oceania, specifically Guam in Micronesia, I learned about their gods, myths and legends during that time.  In converting deities to the D&D format, I tried to keep in mind that the same god often appears in different mythoi, and for the sake of clarity I sometimes elided a few figures into one.  Such a figure is Tangaloa, the god of evil spells, poisons and witchcraft.  He seems to lurk everywhere from Hawaii to Australia.

System Agnostic: Salt in Wounds [pt 4] – Briddu Yittano, Journeyman God-Butcher

New website for Salt in Wounds!

Briddu Yittano

Race: Human, Male

Age: 35

Affiliation: God-Butchers (Journeyman)

Description:

Briddu Yittano is a large, heavily muscled man with black hair and gray eyes. His face is well lined from a hard life, his skin is light brown except for his right arm which is an enlarged wrap of throbbing muscle, red as though it were meat devoid of skin except where large brown scales have grown over the exposed flesh. Briddu has a near-permanent scowl on… Read more here!

[Art by VergasMike]

System Agnostic: Dungeon Concept – The Fungal Sieve

Based on this prompt over at the r/dnd subreddit, I decided to create my own dungeon based on a fungal growth. While drafting this, I wanted to explore a couple of thoughts – I’ve always liked engineered organisms designed for a purpose, I think that when you ground a story in economics filling in details and motivation becomes easier, and finally I really like the idea of looking at other methods of ‘feeding’ and I’d yet to design a monster that was (essentially) a filter feeder. Working with this, what I came up with was The Sieve.

System Agnostic: The City of Salt in Wounds [Pt 3]

New Website for Salt in Wounds!

The 13 Meridian Houses

When the Tarrasque was first subdued, thirteen ‘immovable’ harpoons were sunk deep into it’s body, each with a long, thick chain running to a traditional iron anchor sunk magically into stones or later concrete. As the founders built the fortress SalzinWuun they appointed 13 guardians amongst their most popular and well considered number; each guardian was personally responsible for ensuring that the harpoon in their charge held fast and to make arrangements to deal with unforeseen changes.

In the last hundred years, the status of these guardians has changed. Their descendants are now referred to as Binder-Lords, each still responsible for ensuring that their harpoon remains… read more here!

[Art by VergasMike]