Adventure Time for D&D 5e – Part 5: Traps, Hazards & Monsters

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. I thought it might be a good idea to take my notes from running an Adventure Time campaign and Bloodghost’s homebrew to provide a base to run an Adventure Time campaign in 5th edition. This week we conclude the series by providing some ideas for Traps, Hazards & Monsters that can be used in an Adventure Time game or any D&D game.

Adventure Time for D&D 5e – Part 4: Magic Items & Spells

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about Alignment, Feats, Weapons & Equipment for an Adventure Time campaign in 5th edition. This week I’m looking at Magic Items and Spells for a game set in Adventure Time or any setting.

Adventure Time for D&D 5e – Part 3: Alignment, Feats, Weapons & Equipment

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about Species and Classes for an Adventure Time campaign in 5th edition, I thought it would be good to look at some more stuff to support players in the Land of Ooo. This article looks at alignment, provides 3 new feats and a bunch of weapons and equipment you can use in any D&D game.

Adventure Time for D&D 5e – Part 2: Classes

Back in 2014, I ran a 4th edition D&D game set in Adventure Time‘s Land of Ooo. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. Last week I wrote about new races (species) for an Adventure Time campaign in 5th edition. This week I’ll be drawing from Unearthered Arcana, D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas to look at which classes fit an Adventure Time campaign and 2 new homebrew options you can use in any D&D game.

Adventure Time for D&D 5e – Part 1: Species

Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. After writing about post-apocalyptic fantasy settings last week, I’ve decided I wanted to take a crack at providing some support for running an Adventure Time campaign in 5th edition. I’ll be drawing from D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas. This article is part 1 and provides a bunch of new species you can use in any D&D game.

Adventure Time 4e Homebrew Rules, etc.

In March 2014 I was lucky enough to unite a group of strangers on Roll20 to play a fantastic homebrew mod of D&D 4e based on the Cartoon Network show Adventure Time. The homebrew was created by Bloodghost. You can learn more about it at Bloodghost’s site:
http://bloodghost.tumblr.com/post/28417331911/its-here-after-many-months-the-utterly-complete

THE GAME

Adaptation of the Dungeon and Dragons 4th Edition, set in the awesome Adventure Time universe. Roles include Doctor, Scientist, Minstrel, Warrior, Thief and Wizard and 16 races include Candy, Bear, Ice, Cloud, Hot Dog, Flame, Lumpy Space, Breakfast, Crystal and more.

THE SETTING

In the questionably distant future there exists the Land of Ooo, and it is a place of wonder and mystery populated by goblins, wizards, ogres, candy people, and countless other weird and amazing creatures. It is a world renewed after an unknown cataclysm, a world of magic and heraldry built upon the mysterious ruins of our present. This is the land in which Adventure Time takes place.

Watching Adventure Time isn’t required to play this game, although it will explain some of the lore and will allow player and dungeon master alike to interweave fun and exciting tidbits from the show into their games.

Adventure Time – Session #1

Session Info

Today’s was our first try at playing with the Adventure Time homebrew rules.

Overview

Princess Bubblegum is looking for new champions to save Ooo from a dire threat (where are Finn and Jake?) and has called on new heros.

Our brave group of level 1 heroes:

Most of the character drawings were drawn by Skuld (who plays Ignito). Awesome work.

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  • Shiny – Warrior from the Crystal Dimension
  • Doc O’Mally – Doctor for hire from the Breakfast Kingdom
  • Ignito – Wizard from the Fire Kingdom
  • Bro Bear – Bear minstrel who does remember much other than his head still hurts.
  • Lux – Daughter of the Dean of Clouds, she is taking a semester abroad to adventure.
  • Raxi – Ghostly thief with a mysterious past (and she is dead)

Session Highlights

  • The group answered the call to come to the Candy Kingdom and help Princess Bubblegum… but they had a little trouble with bandits along the way.
  • When they arrived in the Candy Kingdom, Princess Bubblegum was gone and many citizens and most of the Banana Guard were frozen.
  • After some quick investigation (and thawing), the group found out princesses all across Ooo were disappearing. They decided to visit the Ice Kingdom to get to the bottom of things.
  • Our heroes came up with some crazy backstory details,  and rolled for fun stuff such as distracting feral cats from attacking with the smell of tuna, catnapping a cat and chasing someone through a solid wall.
  • What will our heroes waiting for them when they arrive in the Ice Kingdom?