Interview with Arnold Kemp – Author of Goblin Punch

First off, what sorts of things do you make & and how would you summarize what sorts of things you write/design for tabletop gaming?

I write plots, monsters, magic items, and spells for tabletop gaming, mostly vanilla fantasy and mostly OSR at my blog Goblin Punch.

I try to put a new spin on things, either by inverting, exaggerating, and carrying them to their repugnant conclusions. My three most popular posts are A Spell Called Catherine, God Hates Orcs, and 7 Myths Everyone Believes About Druids.  You should read them if you haven’t already; they’re very good.

My DM advice articles get a lot of hits, but I try not to write too many articles about how to DM, because DMing is difficult to learn from articles (much like stand-up comedy or oral sex). Instead, I try

Interview with James Sutter – Co-Creator of Pathfinder & Creative Director of Starfinder

First off, what sorts of things do you make & and how would you summarize your career with tabletop gaming?

I’m currently a Creative Director with Paizo Inc., in charge of both the Pathfinder novel line and our new Starfinder RPG, but I’ve been working in tabletop since I was 20. I started out as an intern on Dungeon and Dragon magazines and worked my way up to being an editor and developer there, then helped create both Pathfinder Adventure Path and the Pathfinder Roleplaying Game. Over the years I’ve played a lot of different roles for Paizo and Pathfinder, from development and world design to editing to management, but these days I spend most of my time getting this new science-fantasy RPG off the ground (launching Gen Con 2017!), managing the authors in the Pathfinder Tales novel line, and helping to set the overall creative and strategic vision for the company.

Interview with Mike Myler – Writer and Game-Designer of Hypercorps, Veranthea Codex, and Mists of Akuma

Mike Myler -game designer and writer- was kind enough to take the time to be interviewed about his work, Pathfinder, and living a creative life.

First off, what sorts of things do you make & and how would you summarize your career with tabletop gaming?

I’m a full-time freelance author and game designer that creates all kinds of content (taking particular delight in world building). A few years ago I started writing material for several different companies and as the years progressed, worked extremely hard to develop my own intellectual properties in the background. At this point the situation is starting to reverse (commanding three product lines) and now world-building is emerging as the focus of my career—which I’m starting to suspect was an inevitability.

What systems do you play/make for? Or is your work agnostic of system?

I designed N.O.W. for the What’s O.L.D. is N.E.W. RPG from EN Publishing,

Interview with Lauren Rock – Maker of Scented Candles as D&D Accessories

First off, what sorts of things do you make & and how does your career intersect with tabletop gaming?

I make hand-poured soy candles with geeky and pop culture themes. The candles I make are in glass jars with label art that celebrates a theme and a scent that matches that theme. My first Kickstarter was for the Wheel of Flame candle line, which is meant to be used to augment various tabletop games by creating a fragrance component to the game world. There are also metal dice embedded

Interview from the Shed – Adventures from the Shed Podcast

At Tribality, we’ve been interviewing some of the people who are behind all the awesome stuff that is being created for tabletop gamers – such as podcasts. I started listening to the Adventures From the Shed podcast last year. I am really excited to bring you an interview with Joe and the rest of the crew from “the Shed”. I was lucky enough to ask Joe and the rest of the cast a ton of questions. I hope you enjoy this interview and please check out their podcast if you like D&D, Dungeon World and rich storytelling.

An Interview with Shane & I-Hsien of Total Party Thrill

At Tribality, we’ve been interviewing some of the people who are behind all the awesome stuff that is being created for tabletop gamers — such as podcasts.

I started listening to the Total Party Thrill podcast at the start of 2016. I am really excited to bring you an interview with I-Hsien Sherwood and Shane Vaiskauskas, co-creators of the Total Party Thrill podcast. This podcast has great ideas for novice and experienced players and GMs. Each episode covers a particular aspect of game planning and playing, and they share tips and advice drawn from their own experience. Each episode also features the Character Creation Forge, where they build iconic character archetypes from outside traditional D&D using the D&D 5E rules.

Interview: Wayne Brekke of Dungeon Crate

At Tribality, we’ve been interviewing some of the people who are behind all the awesome stuff that is being created for tabletop gamers. Wayne Brekke has started a new subscription box service designed for roleplayers and tabletop gamers like himself. Called Dungeon Crate, it will contain items like dice, miniatures, tokens, coins, RPG jewelry, terrain, dungeon tiles, mini flats, dice bags, stickers, t-shirts, and more. With subscription box services catering to geek life, pop culture, and other random nerdery, Dungeon Crate will offer a more targeted box designed for giving role players items they can actually use in a variety of games. It will also include a monthly digital crate with maps, modules, charts, and more…

Check out the interview below to get to know Wayne and learn about Dungeon Crate.

Jeremy Crawford Interview – Gen Con 2015

The four days at Gen Con started off great! On the first day, I was able to sit down and speak with Jeremy Crawford. Jeremy is one of the lead designers of D&D 5th edition. Tribality readers should also recognized Jeremy Crawford with his great efforts on Dungeons & Dragons 4th Edition and Blue Rose.

We met in the Gen Con Hall D Dungeons & Dragons game area, and we were surrounded by people that were playing D&D Adventurers League games through Baldman Games, and Jeremy had just completed a meet & greet with Mike Mearls for D&D players.  We were joined by Matt Lemke of Through Gamer Goggles.

Interview with Author and “Hero System” Hero, Steven S. Long

GenCon 2015 is upon us and in celebration of this Gamers’ Pilgrimage I’ll be bringing you interviews from a few of my own industry heroes. This week, game designer, author, and early-20th Century map scholar, Steven S. Long Esquire. I met Steven in person during GenCon 2014 (after having chatted on social media for a few years) and I’m not too manly to admit I was nervous; Hero is my favorite system of all time and playing it had a huge influence on me as a designer and as a roleplayer. Steven’s intelligence, generosity, and enthusiasm for helping up-and-coming designers made meeting him one of the highlights of my first ever GenCon.

For more on my love of Champions, link over to www.gameschangelives.com or my recent interview with The Caleb G on the RPG Academy