Free Download of A Great Upheaval (Storm King’s Thunder)

Like Curse of Strahd’s Appendix B: Death House before it, Wizards of the Coast has provided A Great Upheaval (Chapter 1 of Storm King’s Thunder) for free on the Dungeon Masters Guild. Like Death House (which advanced PCs to level 3), Chapter 1 is an optional part of the adventure aimed at advancing players to the level 5, the starting level of the main adventure.

Storm King’s Thunder Review

The new D&D adventure Storm King’s Thunder™ just launched today (September 6th), and was released early to gaming stores back on August 26th. When I first received my copy from Wizards of the Coast last week, my initial impressions were very positive. The book looks great with half page and double page illustrations breaking up text, runes, lots of maps, tables and more. The adventure is well done and they have put in some work up front to help Dungeon Masters (DMs) by outlining the cast of characters and providing an adventure flowchart. The story mixes “gigantic” intrigue with plenty of exploration and combat. Players are simply tasked with saving civilization from the threat of giants.

After reading this adventure, I think it’s one of my favorite 5th edition adventures, but it might not be for everyone (we’ll get to that below). It’s a really solid purchase that will provide hours and hours of gameplay, as it is somewhat re-playable. This book gives you nearly everything you need to run SKT as a campaign or provides you with a valuable sourcebook when paired with the Sword Coast Adventurer’s Guide to run adventures in the Northwest of Faerûn.

Extra Life & First Two Storm King’s Thunder Previews

Wizards of the Coast has announced that it will be running its fourth Extra Life event with a goal of making $50,000 or more to add to the already $200,000 they have raised in support for Children’s Miracle Network Hospitals over the past 3 Extra Life events. The 24-hour marathon starts at 8am PST on Friday, September 16th, and will feature 6 in-house teams throughout the weekend. Depending on how much is raised, we’ll be seeing a number of previews from Storm King’s Thunder, including the first 2 previews which are now unlocked… d100 table for Items in a Giant’s Bag and Appendix A: Linked Adventures. 

Make it Personal – Magic Items & Your Campaign

Let’s look at how to make those magic items we give out to players a little more personal. We’re 6 levels and 16 session into my 5th edition campaign set in the Nentir Vale. Along the way I provided my players with some magic items I personalized for them. This week on the Campaign Trail, I’ll provide strategies for giving out magic items, example magic items I created (from scratch or by simply tweaking an existing magic item) and the bit of history I write for each to bring them to life.

Archfey Patrons, Part Three

I am distressed to discover that it has been almost two months since I wrote the last article in this series. It has been a very busy time, and here we are again. This time, I’m offering custom features for the Mother of Redcaps, the Dream-Tyrant, the Winter Lord, the Muse of Steel, and the Eldest. Even more than the previous articles, not all patron archetypes are right for every setting’s version of the fey. On the other hand, Archfey (like any cosmically-powerful entity) get shoved into itty-bitty living space all the frickin’ time, so if you’re going along in a campaign and suddenly realize that one of the more obscure Archfey would be great to introduce right now, it’s easily done.

Overwatch as a Tabletop RPG Campaign Setting

In May 2016, Blizzard launched Overwatch, a game where players clash with colorful heroes on battlefields around the globe in the near future. Last time on the Campaign Trail, I looked at the Chrono Rogue, inspired by the video game Overwatch. This week, I’m returning to my campaign setting series, looking at the world of the video game Overwatch. The developers of Overwatch have provided details of the world and its characters with bios, webcomics, tweets, blog posts, animated shorts and more, but they haven’t provided all the details. All of this provides an excellent base for a setting that let’s the gamemaster and players extend with their own details.

Star Trek Adventures – RPG Public Playtest & Minis Line

Modiphius announced that they are going to be launching a playtest for a new Star Trek RPG and miniatures line at this year’s Gen Con. This is good news for Star Trek fans hungry for a new RPG, since the last one was launched in way back in 2002.

Star Trek Adventures will use the Modiphius 2d20 game system and this “news comes as Star Trek fans worldwide celebrate Star Trek’s 50th anniversary in 2016.”

Plane Shift: Innistrad Breakdown

There’s no new Unearthed Arcana yet this month, and maybe we’re not getting one – but we have something at least as good, and that’s James Wyatt’s new adaptation of a Magic: the Gathering plane to D&D 5e. This was announced, um, Monday I think, and released yesterday. If you’re not familiar with Innistrad, it’s a plane of Gothic horror, and it got priority over other planes because Curse of Strahd is the most recent release from the D&D side of WotC. I take the view that this is a particular blessing because we can’t expect to see another official release for the Domain of Dread anytime soon.