Wild West – Crimes and Punishment

I’ve been working to define some more aspects of my Wild West campaign setting based on 1870s Western United States. I started to put together ideas about crimes and punishment, and pulled a lot of ideas from TSR’s Boot Hill. There were many crimes that were punishable by death in the American West in the 1870s, and there were a lot of other minor crimes that required incarceration, fines, and service. Some petty crimes may have been overlooked by someone with a certain reputation, and others unlawful activities required a law enforcement officer or law abiding citizen to take quick action against the offender. So how could I use those ideas in a role-playing game?

Wild West Setting for D&D 5e – Tribal Shaman NPC

I put together a 5th edition Gunfighter Class for player characters recently. I think it fits well into an 1870’s Wild West campaign that I’ve been working on. Wild West was one of the first homebrew settings that I put together when 5th edition came out in 2014. I had put together a Native American Warrior and a Wild West Outlaw, but since then I’ve needed to add a little more magic into the game.

GhostDancePaiuteTo add more magic, I’ve focused on a Tribal Shaman NPC for now, but I am also working on a Shaman Class for player characters that want to play Native Americans, and later a Scout that is an back country explorer that shares traits of the Ranger class. Also some magic items that would make sense for a Wild West campaign.

Tribality Publishing – Gunfighter Class

We have started our publication efforts on DriveThruRPG.com this afternoon. Our first product that we’ve released is the Gunfighter Class for 5th edition written by Michael Long. A complete custom class that allows players to play as Wild West Heroes. There was a big learning curve to start this endeavor, and I am glad to have our first fruit complete and ready for our fans. Tribality

You can get a copy through our Publisher’s page or this direct link Gunfighter Class. Thanks to everyone that has helped out our site and we are excited for this new opportunity to grow the hobby.

We have a lot of new products lined up and will be sharing the news as they are released.




Gambling in RPG Games

If you have ever heard your players talk about gambling during downtime for their characters, then you might not know how to handle it. A quick & dirty way is to ask them, “How much do you want to wager for an hour (or entire night)?” Then roll some percentile dice; roll from 1 to 75 they lose money, 76 to 100 they win money.  Set the payout multiplier to 1d6. Use that odds multiplier, and then tell them how much lost or won for the hour(or night). A player risks losing more than they start out wagering because that’s how gambling works. People keep gambling, because they are trying to win back what they’ve lost.

As an example, a player wants to wager 100 blue dragons (whatever you call your money). They roll a 74, and the payout is set by rolling a d6 which results in a 3. So they lose a total 300 blue dragons (3x their starting 100 wager). If they don’t

Wild West Setting for D&D 5e

I have worked on a Gunslinger class for Dungeons & Dragons 5th edition.  I posted my first version on the D&D 5th Facebook group Gun Slinger class link,  and can be found in the files section.  Since then, I have been working on the environment and settings of the Wild West for my D&D game.  I have the old Boot Hill game that I used to play, and the old conversion rules from AD&D for Boot Hill (It’s in the AD&D 1st edition Dungeon Master’s Guide).  I find it nifty that even Gary Gyax thought