Psionics, Part Seven

In last week’s article, I discussed some of the peripheral support for psionics in 3.5 D&D. This week, I’m moving on to 4e, which means we’re going to the Player’s Handbook 3 and Psionic Power. 4e nominally has four psionic classes, but if you can find any credible psionic theme in the monk, you’re doing better than I am. I won’t be touching the monk in this article, since it isn’t psionic in any other edition, and it might get its own History of the Classes series someday. The Ardent, Battlemind, and Psion are the Leader, Defender, and Controller for the psionic power source, respectively.

(Part One, Part Two, Part Three, Dark Sun, Part Five, Part Six)

(Curious about the image? It’s Jean-Honoré Fragonard’s “Psyche Showing Her Sisters Her Gifts from Cupid.” Psyche, y’all.)

Psionics, Part Six

In last week’s History of the Classes, I looked at the Psionics Handbook and the Expanded Psionics Handbook, the core psionics rules for 3.0 and 3.5, respectively. This week I’m moving on to later developments within 3.x: one official WotC expansion, Complete Psionic; and one third-party alternate vision, The Psychic’s Handbook. (Yes, there’s a lot more psionic content for 3.x than that in circulation. I have to draw the line somewhere, and this arbitrary line is as good as any.)