Adventure Building: Part 3 – Backstory, Setting and Hooks

Part 1 | Part 2 | Part 3 | Part 4 | Part 5

In the first article in this series I looked at what you should consider when getting started creating your own adventure. This second article in the series continues the adventure building by looking at Creating a Threat. In the Getting Started article, I listed a bunch of questions to consider. Here are the three related to this article again:

  • What is the backstory for the adventure? What is the history?
  • Where is this adventure going to be set in your world? Where are your players in relation to that setting?
  • How will the players hear about this adventure? What are some hooks you can provide to interest each player?