Dungeons & Dragons Dice Masters: Faerun Under Siege

Last year I talked about the D&D Dice Masters game, and coming in February WizKids will be releasing the second installment of D&D Dice masters called Faerûn Under Siege! Dice Masters is a quick game that uses dice to build a force that you then attack the other player’s army of dice.  It is very similar to Magic the Gathering where you have choices in your dice & cards and you build your own collection of cards versus your opponents. But there is a random factor that you don’t necessarily get in MtG game from rolling dice. The game is a collectible with random expansion dice packs at 1$ each. Each foil packs come with 2 sets of dice and their corresponding cards.

Exploding Dice!

I’ve been play-testing adding Exploding Dice as a house-rule to my game. Exploding dice are when a player or GM rolls the maximum on a die for damage, they then can roll that die again and the new die roll result is added to the original. This can be done once as I discuss in this article, or sometimes this is repeated for every time that a maximum is rolled (chain reaction). The reason to do this is because:

Dungeons & Dragons Dice Masters: Battle for Faerûn

I have the Marvel Dice Masters game, and was very excited to hear that a D&D Dice Masters game was being released next month.  Dice Masters is a very quick game that uses dice to build a force that you then attack the other player’s force.  It is very similar to Magic the Gathering where you have choices in your dice & cards and you build a . But there is a random factor that you don’t necessarily get in MtG game from rolling dice. The game is a collectible with random expansion dice packs, but I think the dice packs are 1$ each, which makes just the right price to get a set of dice that is very competitive. The foil packs come with 3 sets of dice and their corresponding cards.

Stop Rolling All those Dice!

The most crucial aspect of role playing is the story, but we waste a lot of time with administration of the game.  And the most time consuming aspect of some role playing games is ROLL playing.

I have been in some games where the dice are rolled at the end of almost every query made by a player; right after a player explains what his character is attempting he is asked to roll a die. It was very frustrating, and I could see the life force drain from the new player’s face. Sometimes, we may find ourselves in that same scenario; where we are rolling the dice for everything that comes, because that’s what the rules say. Or the GM believes that is how the game is played. Rolling the dice can be fun but we should start looking at ways to minimize dice rolls.