Get to Know the Erinyes

We’re official into October. For many people I know, October means one thing: Halloween. While I am certainly not opposed to a fancy dress party, not to be confused with the Fancy Dress Party, I’m not exactly someone who goes crazy for the holiday. I like making stuff, but going to a party means I have to socially interact with people, all of whom might realize at any moment that I am the worst. Rather than have it be proven, I prefer to stay at home to cultivate my mystique. I might have veered from the point. Regardless, this time of year sees a whole host of devil and fallen angel costumes, of the classical, re-imagined, scary, or sexy variety. A kind reader (you can tweet to @tribality or @standsinthefire if you want me to cover something, or just complain about/to me) asked if I would cover demons or devils in the new future, and this time of year is perfect for it. Without further ado, let’s talk about one of my favorite devils: the erinyes.

Azer | Kenku | Giants | Scarecrow | Erinyes

Get to Know the Scarecrow

Welcome to Fall. The time of year where we lament that it is still too warm for this time of year and yearn for cold weather, only to complain when the weather is actually cold. The time of year where bonfires, raking the yard, and drinking to excess in the name of team loyalty rule the day. It’s also the time of monsters, honoring the dead, giving thanks, pilgrimages, and the harvest. While Halloween gets most of the focus, with growing interest in Day of the Dead and All Saints’ Day, I’ve always felt a strong pull to the mythos surrounding the harvest. There is just something about the lore and superstitions associated with the harvest that stirs my creative juices. So let’s kick off the season with a look at a seasonal staple, the scarecrow. If you’ve missed the previous creatures I’ve covered, you can find them below.

Azer | Kenku | Giants | Scarecrow

Get to Know the Giants

Much like a robotic assassin from the future, I’m back…and I’ve brought giants with me. No, I’m not training them to the zone entrance where an AFK ogre is blocking the entrance. In a previous article about the kenku, some comments suggested creatures I should cover in the future. One of those suggestions was giants, as topical a choice as any, due to the recent release of Storm King’s Thunder. Full disclosure, I have not read through the supplement, so it’s possible there is some other stuff going on in there to which I am not privy. I do, however, have a lot of historical information and the basic 5e information, so onward we trudge. To trudge: the slow, weary, depressing yet determined walk of a man who has nothing left in life except the impulse to simply soldier on.

The Legend of Zelda Franchise and the D&D Roadmap

In the spirit of journalistic, or at least hack-authorial, integrity, this article was written with a large amount of medically-prescribed opiates in my system. I had an osteotomy on my left shoulder done last week. As a life hack, I’d recommend not doing anything that brings you to a place where you need an osteotomy. Still, if a one-armed man can ruin Dr. Richard Kimble’s life, surely I can write a weekly column.

Five Essential Lessons for New DMs in D&D

Since the release of 5th Edition, I’ve run into many DMs trying their hand at D&D for the very first time. Some of these folks are coming to the table with previous experience in Pathfinder, Star Wars, Gurps, etc., but others are as green as it gets. With that in mind, I’d like to welcome the new DMs to the wonderful world created and maintained by Gygax, Greenwood, Salvatore, Elmore, Hickman, Weis, Easley, Perkins, and many, many more. I’d also like to impart some of my hard earned knowledge from 20 years as both a player and a DM with five essential do’s and don’ts that can easily make or break an adventure. Keep in mind that a lot of my advice is geared toward DMs running their own original homebrew material and not all of it may apply to pre-generated adventures.

4 Weird And Wonderful Homebrew Campaigns

It shouldn’t come as any surprise to anyone that reads my stuff that I’m a huge fan of homebrew. Except for most of the things in the Players Handbook, I homebrew until the cows come home. The adventures, the campaign, the dungeons, the magic items, the cities and towns, and sometimes even the campaign world itself are all my own creations. Over the past twenty years I can count the number of pre-fab adventures I’ve run on two hands and I have no regrets.

5 Fantasy Series You Should Read If You Play D&D

Movies, television, and theatre are wonderful places to get ideas, concepts, and even plot-lines for great D&D campaigns. However, for true inspiration and a real feel for how adventures/characters should play out, nothing beats a good series of novels. When you have several volumes to work with and each one is hundreds of pages long, authors can really immerse you into their character’s world. This is exactly what DMs should do with their players and a really good fantasy series can show you how.

The Assassin Class, Redux

In the Rogue Class, Part Five, I discussed the Assassin in broad terms, but didn’t have enough reference text to write about it in detail. I have since corrected this fault, with a copy of Dragon Magazine #379, with the original 4e Assassin, and Heroes of Shadow, with the Essentials version. The two are nearly unrelated in their mechanical conception of the class. That’s not uncommon in the Essentials reworks, but it’s quite pronounced here.

The Art of the Apocalypse – 5 Ways to Destroy Your Roleplaying World

One of my guilty pleasures is a love for the end of the world movies/television shows. I’m not sure why these have always fascinated me but I suppose they are a grim reminder that this world we’ve built is always just a few events away from total chaos.