5 Uses for Intelligent Weapons

One of the most infamous entries in the D&D magical item catalog is the intelligent weapon. Most frequently a sword or dagger; these items have been imbued with personality, understanding, the ability to think and reason, and even magical powers. They are, in all but body, an NPC and their frequency should be extremely rare as their impact on the game can be monumental.

Experiment: How To Play D&D With Two Dungeon Masters

A few years back a friend and I had an interesting thought: what if we co-dungeon mastered a D&D game? That is to say that we would both be DMs at the same time, within the same campaign, to the same group of players. It was a fascinating concept that came out of our discussion on how my friend thought he was really good at running combat but disliked roleplaying and how I felt that I was the opposite. Unfortunately, our idea was never put to the test. But still to this day I often think about how it could work and how it could be something unique and amazing.

And How Many Will Be In Your Party?

There really is no “correct” adventuring party size or number. Most people feel that a group of four to six is a comfortable amount but for others the number can range from just one player all the way up to a dozen. I recommend that inexperienced DMs try to get their feet under them with an average party of three to five. However, guys and gals who have been running sessions for years can often handle a much larger gang such as the seven or eight people I’ve been DMing regularly for the past two years.

Happy Mother’s Day

Download the Wizard’s of the Coast PDF here: D&D Happy Mother’s Day! Card

Celebrating D&D Style By Shelly Mazzanoble – 05/08/2015

It takes a village to say Happy Mother’s Day!

When you care enough to send the very beast, D&D has you covered.
Whether she is a mother of cats, kids or dragons, there’s probably a special lady in your life who deserves some recognition this weekend. We’ve created this holiday card to help show her how much you care.
Thank you to all the moms out there. We wouldn’t be here without you.
Artist: Emi Tanji

5 History Changing Events for Your D&D Campaign

Every so often an event occurs that is so huge, so fundamentally game changing, that the path of humanity is altered forever. In modern times, I would argue that the invention of the atom bomb, the First and Second World Wars, and the invention of the internet are great examples. These are events or happenings that define who we are as a people and how we will go on living our lives in the future.

5 Ways To Be A Better Roleplayer

Fundamentally, I look at D&D campaigns as stories. Each adventure or event is a chapter and the campaign as a whole is a novel. It should have set-up, background, main characters, side characters, plots, sub-plots, victories, losses, triumph, and heartbreak. Maybe characters will die along way (Boromir) and maybe new characters will come to the party late (Lando). There should be some twists and a few unexpected detours and the end result should never be certain. Danger should be stalking you at every turn. But most importantly there should be fun, excitement, and camaraderie. If those three things are present, the story will almost write itself.

A Roleplayer’s Guide To Awkward Moments

If you spend enough time roleplaying, either as a player or as a DM, you will eventually encounter a situation that is supremely awkward or makes you feel uncomfortable. It is almost inevitable given enough experience. After all, many roleplaying groups have at least one or two outspoken/strong-willed members who aren’t afraid to say things or even do things that would make the rest of us pale. Additionally, roleplaying is a social game and sometimes being social means stepping to uncomfortable situations or having awkward conversations.

Should Roleplaying Be Taught in Schools?

Do you think that the education system would benefit from roleplaying being taught to junior high and high school students? This week I want to explore the potential benefits that roleplaying can bestow upon all of us as well as the types of skills and proficiencies (puns intended) we can teach to our real-world students.

6 Ways to Improve Your Combats

Running a good combat situation involves many things like finding a good match between the characters’ skill level and the foes’ abilities, keeping the action fast-paced, and trying to find that sweet spot where the characters feel challenged but not overwhelmed (unless of course, that’s what you are deliberately trying to do). However, adding a few surprises or some bells and whistles can make a good combat a great one.

How Much Magic Is Too Much?

One issue that I hear about often in D&D is the debate on magic. Specifically, how much magic is too much? Well I find that this is the wrong question to be asking. A more accurate question is this: How much magic can you give out without unbalancing the campaign? In other words, where do you draw the line between characters using magic to further their goals and their needs and characters using magic simply because they can?

Frankly, this issue can be one of the hardest lines for a DM to walk. Give out too little and the players may feel slighted or deprived of a key aspect of the game, but give out too much and suddenly your characters are OP and the game becomes much more of a challenge to manage. For some DMs, this has become such a problem that they have become magic minimalists just to avoid any confrontations or petty bickering. The old adage about great power and great responsibility holds very true in this context and both players and DMs alike can have very strong and very different opinions on the subject.