Domain Rulership, Part Seven

Previously in this series, I looked at one of the high-water marks for fine detail in domain rulership systems. This week, I’m going to some systems at the opposite extreme: 13th Age and Dungeon World. Not counting, of course, systems that simply have no rules for domain rulership or strongholds. Absence is different from minimalism – and I’m about to split that hair damned fine.

Interview from the Shed – Adventures from the Shed Podcast

At Tribality, we’ve been interviewing some of the people who are behind all the awesome stuff that is being created for tabletop gamers – such as podcasts. I started listening to the Adventures From the Shed podcast last year. I am really excited to bring you an interview with Joe and the rest of the crew from “the Shed”. I was lucky enough to ask Joe and the rest of the cast a ton of questions. I hope you enjoy this interview and please check out their podcast if you like D&D, Dungeon World and rich storytelling.

The Ranger Class, Part Seven

This time in History of the Classes, we’re wandering some distance afield of Dungeons & Dragons itself. Dungeon World and 13th Age both look to the dungeon-crawling action of D&D as their spiritual ancestor, though, and they both have a Ranger class. Since they both set out to re-envision D&D, I thought it might be interesting to see how they tackle a class that D&D has had a hard time pinning down.