Finishing Touches for Your Dungeon

Over the last little while here on the Campaign Trail I’ve looked at the 4 Types of Dungeons, 5 Room Dungeon and Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I’ll finish up this series by completing the dungeon with a proper introduction, read aloud text, and finished details and encounter notes.

Mapping and Stocking Your Dungeon Using Randomly Generated Dungeons

Over the last little while here on the Campaign Trail I’ve looked at the 4 Types of Dungeons and the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, I’ll map and stock my temple dungeon using the random dungeon generation tools that come with the D&D 5e Dungeon Master’s Guide.

5 Room Dungeons & Filling Your Dungeon with Adventure

A couple of weeks ago on the Campaign Trail I looked at the 4 Types of Dungeons. This week, I wanted to continue my look at building dungeons using a tool called the 5 Room Dungeon. Dungeons come in various forms such as lost temples, haunted houses, natural caverns, or even the lower holds of a sunken ship. In this article, we’ll generate a 5 room dungeon based on what we already know about the dungeon I randomly generated last time.

4 Types of Dungeons & Building a Random Dungeon for D&D 5e

This week on the Campaign Trail I’m taking a quick look at one of the most popular adventuring environments, the dungeon. These labyrinths, full of death traps, starving monsters, and treasure hoards, test both GMs and players. Dungeons come in various forms such as lost temples, natural caverns, or even the lower hold of a sunken pirate ship. In this article, I’ll look at the four different types of dungeons and then I’ll start building a dungeon using the Dungeon Master’s Guide for D&D 5th edition.

Tribal Knowledge: Dungeon Remodeling Projects

I am a huge fan of the StoryNexus game Below. When I reviewed it in Harbinger of Doom, I talked about how much I liked the way it lets adventurers alter parts of the dungeon to their own convenience. I may have even waxed a touch loquacious about it. I can’t remember the last time I was accused of being concise, though. Anyway, I like the idea enough that I want to suggest more things in this vein that one might use in other dungeon crawls. (These aren’t specifically for Below, just dungeon-crawling games in general.)

System Agnostic: The Home of the One Hundred Saved (Shelter Dungeon)

Yesterday, in my column Survivalist Gaming I discussed the concept of treating dungeons as the fantasy equivalent of fallout shelters (aka shelter dungeons). Today, I want to actually outline a dungeon concept predicated on this concept including its history, monstrous inhabitants, and how it can work in your game world.