The Schemes of the Archfey, Part Three

At last we come to the third part of the Schemes of the Archfey, in which I offer story hooks and political interactions for the archetypes of Archfey (archfeytypes) that I described earlier in this series. This article covers the Mother of Redcaps, the Dream-Tyrant, the Winter Lord, the Muse of Steel, and the Eldest. Particularly with the Eldest, I’ve tossed out story ideas every time I’ve mentioned them, just because I think most DMs will be less familiar with how to use them.

Get to Know the Crossroads

After a diversion into some discussion of Nemesis, I return this week to encourage people to get to know things. In the name of this spooky season, I am continuing with demons, devils, ghoulies, ghosties, goblins, and so forth. Ok, so I covered a type of devil and scarecrows thus far for the month and that’s it. Whatever, let’s not make a big deal about it. Rather than discuss a particular creature, I wanted to instead talk about the folklore of the crossroads, and the supernatural beings that are said to patronize them. Don’t worry, there will be some discussion of D&D critters, though maybe not the ones you think. If you’ve missed the rest of the series so far, you can catch up with it here.

The Schemes of the Archfey, Part Two

Last time in my series of articles on the fey, I presented story hooks for the first five Archfey. Now I’m going back to that topic, with story hooks and interactions for the Green Man, the Night Collector, the Sea Hag, and the Thornweaver. Though three of the four are Unseelie, I’m still avoiding things like “go beat this Archfey to death,” because I figure that anything that obvious, you can handle on your own.

The Schemes of the Archfey

In my last three articles on the fey, I presented a collection of fourteen Archfey. Today I’m going to talk a bit about how to make their schemes against one another, and against the other powers of the world, intersect with the PCs. This will be a combination of story hooks, metaplot ideas, and things I did in my own campaign.

Archfey Patrons, Part Three

I am distressed to discover that it has been almost two months since I wrote the last article in this series. It has been a very busy time, and here we are again. This time, I’m offering custom features for the Mother of Redcaps, the Dream-Tyrant, the Winter Lord, the Muse of Steel, and the Eldest. Even more than the previous articles, not all patron archetypes are right for every setting’s version of the fey. On the other hand, Archfey (like any cosmically-powerful entity) get shoved into itty-bitty living space all the frickin’ time, so if you’re going along in a campaign and suddenly realize that one of the more obscure Archfey would be great to introduce right now, it’s easily done.

Archfey Patrons, Part Two

Last time in my series on the fey, I proposed unique features for other Archfey patrons. I’m describing the Archfey in terms of archetypes rather than names, since WotC has one set of names for them, real-world myth has another, and my own setting has still different names. The first article covered the Seelie Queen, the Queen of Air and Darkness, the Silver Knight, the Lord of the Hunt, and the Good Fellow. This time, I have a rather intimidating list of Archfey I want to cover… and now that I’ve done four of them I realize that I need to just let there be a third article of Archfey patrons.

Archfey Patrons

I’ve covered a lot of elements of the fey in the course of this series. Today I want to talk about one of the main reasons that we care about them in the first place: warlocks take them as patrons (and some paladins swear Ancient oaths to them). But there’s only one kind of Patron – that is, all Archfey warlocks have the same Patron powers, even though the Archfey themselves are as different as Summer and Winter. That has always sat a bit oddly with me, so in this article I’ll be talking about some kinds of Archfey and the ways each of them is a bit different.

Treasures of the Fey Market

If you’ve been following my series on the fey, you already know that I love goblin markets and their curios. In this article, I’m offering a combination of new magic items and reskinned magic items from the DMG, tweaked to suit a fey merchant or a Ye Olde Curiositie Shoppe. I make no secret of my love for curiosity shops in games, such as Arkham Horror. In the Dust to Dust LARP, there’s an in-game location called Daynor’s Curiosity Shop that is intermittently open, and (other than the translation to tabletop use), any of these items might be found there, if you’re lucky.

Fey Enchanters and Their Lairs

Two weeks ago in this series on the fey, I shot the moon for the Challenge Rating with the Eldest. This time I’m dialing it back a bit, and looking at the velvet glove of the Feywild: fey enchanters. They are courtiers, spies, diplomats, and weavers of magic – in short, they are the balance to the fey knights. The fey have a reputation for deceptive dealing without outright lying, and for their gifts of misdirection, and fey enchanters are one of the main sources of that ill repute. From another perspective, I hadn’t built any primary spellcasters or anything with lair effects, so I wanted to try it out.

Fey of the Elder Starlight

Last time in my series on the fey, I looked at goblin markets and ways that DMs can present them in-game. This time, I’m going to an upper end of the fey power-scale. The goal of this series from the beginning was to populate some of the Challenge Ratings that don’t feature fey. How about CR 30, and the kinds of fey that might make the Archfey nervous?