Exploding Dice!

I’ve been play-testing adding Exploding Dice as a house-rule to my game. Exploding dice are when a player or GM rolls the maximum on a die for damage, they then can roll that die again and the new die roll result is added to the original. This can be done once as I discuss in this article, or sometimes this is repeated for every time that a maximum is rolled (chain reaction). The reason to do this is because:

Stop Rolling All those Dice!

The most crucial aspect of role playing is the story, but we waste a lot of time with administration of the game.  And the most time consuming aspect of some role playing games is ROLL playing.

I have been in some games where the dice are rolled at the end of almost every query made by a player; right after a player explains what his character is attempting he is asked to roll a die. It was very frustrating, and I could see the life force drain from the new player’s face. Sometimes, we may find ourselves in that same scenario; where we are rolling the dice for everything that comes, because that’s what the rules say. Or the GM believes that is how the game is played. Rolling the dice can be fun but we should start looking at ways to minimize dice rolls.