Too Much of a Good Thing: Success and Magic Items

Instead of helping people get to know D&D creatures and their lore, this week we will discuss something completely different: magic items and player success. So very often, these two things go hand in hand. The players accomplish a task (saving a village, killing a monster, etc.), and not only enjoy the victory, they are compensated materially. Sometimes, the goal itself is the attainment of a magic item. The discussions in which I have participated tend to agree that groups questing for items for each other is a good way to provide story for everyone, while linking it to an item. The warlock wants a spellblade that once belonged to a fallen paladin in order to forge a stronger link with her patron and power her magic with the broken oaths. Sounds like a good, terrible quest for everyone.

Get to Know the Giants

Much like a robotic assassin from the future, I’m back…and I’ve brought giants with me. No, I’m not training them to the zone entrance where an AFK ogre is blocking the entrance. In a previous article about the kenku, some comments suggested creatures I should cover in the future. One of those suggestions was giants, as topical a choice as any, due to the recent release of Storm King’s Thunder. Full disclosure, I have not read through the supplement, so it’s possible there is some other stuff going on in there to which I am not privy. I do, however, have a lot of historical information and the basic 5e information, so onward we trudge. To trudge: the slow, weary, depressing yet determined walk of a man who has nothing left in life except the impulse to simply soldier on.

Deities of Pathfinder’s Golarion for D&D 5th Edition

Last week on the Campaign Trail I looked at running Pathfinder’s Golarion as a campaign setting for D&D 5th edition. The Dungeons & Dragons 5th Edition Player’s Handbook provides listings of deities for running your game in the multiverse worlds and also provides pantheons of antiquity. This can be a big help since creating a religion for your world can be lots of work. This week I’m busy reading Out of the Abyss for my review, but I thought some info on Golarion’s gods would be a good follow-up to last week’s Golarion setting article.

Pathfinder has provided super detailed materials on the gods of Golarion and their followers. If you’re looking to visit Golarion in a D&D 5th edition game or just looking for ideas to create your own pantheon, hopefully this will help get you started.

Deities of the Nentir Vale (4e) for D&D 5th Edition

The Dungeons & Dragons 5th Edition Player’s Handbook includes the awesome Appendix B that provides deities for running your game in the multiverse worlds of the Forgotten Realms, Greyhawk, Dragonlance and Eberron. It also provides the Celtic, Greek, Egyptian and Norse pantheons of antiquity. This can be a big help since creating a religion for your world can be lots of work. While not included in the 5th edition Player’s Handbook, the default pantheon from 4th edition was provided as a sample pantheon called Dawn War Deities on page 10 of the 5th edition Dungeon Master’s Guide. I’m looking to revisit my previous campaign that was set in 4th edition’s default setting of the Nentir Vale and this pantheon provides a set of ready to use deities for a campaign in the Vale.