Interview with Mike Myler – Writer and Game-Designer of Hypercorps, Veranthea Codex, and Mists of Akuma

Mike Myler -game designer and writer- was kind enough to take the time to be interviewed about his work, Pathfinder, and living a creative life.

First off, what sorts of things do you make & and how would you summarize your career with tabletop gaming?

I’m a full-time freelance author and game designer that creates all kinds of content (taking particular delight in world building). A few years ago I started writing material for several different companies and as the years progressed, worked extremely hard to develop my own intellectual properties in the background. At this point the situation is starting to reverse (commanding three product lines) and now world-building is emerging as the focus of my career—which I’m starting to suspect was an inevitability.

What systems do you play/make for? Or is your work agnostic of system?

I designed N.O.W. for the What’s O.L.D. is N.E.W. RPG from EN Publishing,

Interview with Lauren Rock – Maker of Scented Candles as D&D Accessories

First off, what sorts of things do you make & and how does your career intersect with tabletop gaming?

I make hand-poured soy candles with geeky and pop culture themes. The candles I make are in glass jars with label art that celebrates a theme and a scent that matches that theme. My first Kickstarter was for the Wheel of Flame candle line, which is meant to be used to augment various tabletop games by creating a fragrance component to the game world. There are also metal dice embedded

Interview with Fan-Favorite Artist, Todd Lockwood

Todd Lockwood is one of the most recognized and prolific fantasy artists in the gaming industry. His work contributed to the reinvention of the 3rd Edition D&D Monster Manual, as well as the iconic characters of the 3rd Edition Player’s Handbook. He has painted the covers of R.A. Salvatore’s Drizzt Du’orden novels since 2001, and his art has graced Magic: The Gathering cards since 1998.