Shanna Germain helps kids say, “No Thank You, Evil!”

Shanna Germain is co-owner of Monte Cook Games and lead designer for their newest offering, “No Thank You, Evil!”, a roleplaying game based on the award-winning Cypher System designed specifically as a tool for introducing kids to gaming. Shanna took a few minutes out of her busy schedule to talk about her history with gaming, the development of “No Thank You, Evil!”, and balancing work and family life.

D&D for Kids? Monster Slayers: The Champions of the Elements

There is a new adventure Monster Slayers: The Champions of the Elements.  It follows the same footsteps as Monster Slayers: The Heroes of Hesiod.  The same dreaded footsteps.

It has minimum D&D flavor and is simply 4 combat sessions that don’t really inspire any roleplaying for children. “THE BATTLE OF THE ELEMENTS” is an gladiator arena type test, where the children will roll dice and then slowly kill 4 monsters. Short and boring just like the first Monster Slayers adventure.  I played the first one with my kids when it came out. They hated it.

The graphics look great, but I will pass on this, and save some printer ink & paper.

Miniatures – Kids Building Characters with LEGO, Imaginext and More

SHAWN: James Walls has written a guest post about the kinds of miniatures he uses while gaming with the kids. Check out his mini bio at the bottom too. There is a gallery at the bottom that I added a couple of my own LEGO shots too.

When Dungeons & Dragons 3rd Edition crashed onto the gaming scene in the summer of 2000, I, like many other AD&D 2nd Edition players, was at a severe disadvantage.  After years of playing a game well-suited for “theater of the mind” style combat, D&D 3E’s rules were geared towards miniatures play, and my collection at the time was quite meager.  All I had was a dozen Ral Partha pewters (mostly dwarves), a half-painted Mordheim collection (mostly Skaven), and the Hero Quest board game.

Maybe it was just the groups I played with, but I received a fair share of complaints from my players for this puny collection.  “Green orcs?  Again?” was a common moan at my table.  When Wizards of the Coast finally released pre-painted plastic miniatures I spent at least two-hundred dollars snatching up randomly assorted boxes for both Dungeons & Dragons and Star Wars.  Eventually I drifted away from my miniatures collection when I switched from Dungeons & Dragons to Savage Worlds.  Indeed my D&D figures didn’t fit the steampunk campaign I was running, but more importantly I had shifted to becoming an online gamer.  Maptool worked just fine for most of my games and I thought I was completely finished with miniatures in role-playing games.

Until I turned my kids into gamers!