4 Ways to Use the Law in Your Tabletop RPG Game

The last thing players want on game night is to be forced to read a bunch of boring laws. What if the laws are weird, unfair or just plain evil. What if the guards are corrupt or have taken control of the place they swore to protect. What if you visit a place that has no laws, no guards and no crime. I am not a lawyer, but this week’s Campaign Trail will look at 5 Ways to Use the Law in Your Game to encourage acceptable behavior, create adventure hooks, set tone and more!