Home Console RPGs – The First Ten Years (Part 2)

Welcome to Part II of my examination of the first ten years of Home Video Game Console Role Playing Games, or HVGCRPGs. If you missed the first part, click here. We looked at the first five years of HVGCRPGs from the very humble beginnings of RPGs on the Atari 2600 in the early 80’s, up to The Legend of Zelda and Dragon Quest/Dragon Warrior for the Nintendo Entertainment System in 1986. Now, in Part II, we move on into years six through ten and start off with perhaps the biggest year console RPG’s would ever have, 1987.

Home Console RPGs – The First Ten Years (Part 1)

Up until today, almost all of my studies and articles in roleplaying have focused on Tabletop RPGs such as D&D, Pathfinder, Star Wars, and so forth. But I believe that the time has come to branch out a bit further and so begins my two-part series on the early days of Home Video Game RPGs or HVGRPGs.

5 Things The Legend of Zelda Taught Me About D&D

I can recall getting my hands on The Legend of Zelda for the Nintendo Entertainment System within a few months of its North American release in 1987. For the record, I was 8 years old. That shiny gold casing was like a beacon to many kids who had always dreamed of a home console game with a save feature and long-term game play. Now, it had arrived. The fact that it was also a fantasy-adventure game that delved into many of the aspects of D&D was just icing on the cake (and relatively irrelevant to me at the time as I would not discover roleplaying and D&D for another 7 years). However, in the years that have followed, I have revisited this benchmark in video game history many times and I am always struck by how much this game still resonates in my D&D games today.