e-D&D and Parallel Experiences

In a lot of ways, I’m a curmudgeon of a luddite who is afeared of technology. I mean, sure, I’ve literally worked on space telecommunications, but for some reason podcasts seem new and terrifying. Video streams, and even YouTube channels, don’t seem weird or foreign, but podcasts? It’s strange magic performed in the woods by the Sheldon gang summoning the Black Goat of a Thousand Young. Shubby N. is a good dude, I’m sure, but we have a hard time relating to each other. We just have very different backgrounds, ya know?

Interview with Mike Myler – Writer and Game-Designer of Hypercorps, Veranthea Codex, and Mists of Akuma

Mike Myler -game designer and writer- was kind enough to take the time to be interviewed about his work, Pathfinder, and living a creative life.

First off, what sorts of things do you make & and how would you summarize your career with tabletop gaming?

I’m a full-time freelance author and game designer that creates all kinds of content (taking particular delight in world building). A few years ago I started writing material for several different companies and as the years progressed, worked extremely hard to develop my own intellectual properties in the background. At this point the situation is starting to reverse (commanding three product lines) and now world-building is emerging as the focus of my career—which I’m starting to suspect was an inevitability.

What systems do you play/make for? Or is your work agnostic of system?

I designed N.O.W. for the What’s O.L.D. is N.E.W. RPG from EN Publishing,

Domain Rulership, Part Eight

Last time in the Domain Rulership series, I talked about some of the relatively rules-light approaches to domain and stronghold play, in the form of 13th Age and Dungeon World. Now I’m turning back toward more involved systems: Fields of Blood by Eden Studios, given to me by a generous reader; and Kingmaker/Ultimate Campaign by Paizo, given to me by… a more different generous reader. The point is, my readers are the best. They are discerning and witty and almost assuredly 10% more appealing to members of their preferred gender than people who do not read my column. Look at you, reading this, getting better-looking every second. I mean, not to me, I’m married. But still.

(Image: The Magna Carta. One of the original system documents defining domain rulership as something other than, “it’s good to be the king.”)

Pathfinder’s Ultimate Intrigue – Preview

In case you missed it, Ultimate Intrigue for Pathfinder just released for PDF and the hardcover can be ordered now and is available on Amazon on April 19th, 2016. I’m just about to grab a PDF of the book I just downloaded a copy of the PDF from Paizo and might provide a review soon, but here’s a short preview until then. The books looks good so far after a quick flip through.

Most of us at one time have tried to create a Batman inspired PC… now is your chance to play a caped crusader with the new vigilante class. Ultimate Intrigue for Pathfinder RPG gives you all the rules to play the new vigilante class and also provides new archetypes, feats, magic and rules to run your own intrigue adventures. I just ran a steampunk heist one-shot and then a mystery one-shot (set in Luskan). I would have really liked to have had these rules to look at for ideas.

4 Weird And Wonderful Homebrew Campaigns

It shouldn’t come as any surprise to anyone that reads my stuff that I’m a huge fan of homebrew. Except for most of the things in the Players Handbook, I homebrew until the cows come home. The adventures, the campaign, the dungeons, the magic items, the cities and towns, and sometimes even the campaign world itself are all my own creations. Over the past twenty years I can count the number of pre-fab adventures I’ve run on two hands and I have no regrets.

5 Fantasy Series You Should Read If You Play D&D

Movies, television, and theatre are wonderful places to get ideas, concepts, and even plot-lines for great D&D campaigns. However, for true inspiration and a real feel for how adventures/characters should play out, nothing beats a good series of novels. When you have several volumes to work with and each one is hundreds of pages long, authors can really immerse you into their character’s world. This is exactly what DMs should do with their players and a really good fantasy series can show you how.

The Art of the Apocalypse – 5 Ways to Destroy Your Roleplaying World

One of my guilty pleasures is a love for the end of the world movies/television shows. I’m not sure why these have always fascinated me but I suppose they are a grim reminder that this world we’ve built is always just a few events away from total chaos.

6 Real World Locations To Inspire Your Roleplaying

Every so often I get captivated by a beautiful piece of fantasy art work and some of my favorites are the ones that just show a massive landscape of epic proportions with usually a few characters or creatures in the foreground. There have also been dozens of movies in recent years that have provided inspiring backdrops and breathtaking locations including The Lord of The Rings Trilogy, Avatar, and The Harry Potter Series to name three. And every time I see something on this level I think to myself, “How do I make my campaigns look like that without ripping them off?”