Naval Encounters for D&D 5th Edition

Part 1 | Part 2 | Part 3 | Part 4

Ahoy lubbers! Part 1 of this series covered basic naval combat, Part 2 looked at some more advanced options and Part 3 provided more ideas on how to run a sea battle. Each week, my players and I visit the Seas of Vodari, my homebrew world of islands. In part 4, I wanted to conclude the series with a simplified and streamlined look at how I handle Naval Encounters for D&D 5e after playing a D&D 5e seafaring campaign for almost a year now. My goal for these updated rules is to prioritize player actions and speed up encounters versus simulating realistic naval combat. This article collects and updates much of the content of the previous entries and provides some specific scenarios for naval encounters.

If you are looking for more realistic naval combat, Pathfinder Skull & Shackles and Part 2 of this series are a good place to start.