Psionics, Part Six

In last week’s History of the Classes, I looked at the Psionics Handbook and the Expanded Psionics Handbook, the core psionics rules for 3.0 and 3.5, respectively. This week I’m moving on to later developments within 3.x: one official WotC expansion, Complete Psionic; and one third-party alternate vision, The Psychic’s Handbook. (Yes, there’s a lot more psionic content for 3.x than that in circulation. I have to draw the line somewhere, and this arbitrary line is as good as any.)

Psionics, Part One

Now that Mike Mearls has broached the topic of 5e psionics, History of the Classes tackles the topic I’ve dreaded more than any other. See, I read Eldritch Wizardry once, and I know I am about to lose my damn mind as I try to read it again and assemble meaning from its catastrophic glyphs and phonemes. As I proceed into 1e and 2e, this isn’t going to get better. The deeper goal is to answer for myself how to synthesize psionics into pseudo-medieval fantasy – and since there’s a Comments section, there’s unlimited room to discuss other perspectives.