The Koalinth: Aquatic Militants Invade 5e Waters

Koalinth (the name is both singular and plural) are marine goblinoids closely related to surface-dwelling hobgoblins. They stand about 6-1/2 feet tall, with sleek, muscular bodies. Their fingers and toes are webbed, and they have gill slits in their necks. Their skin is light green and covered with patches of dark green, aqua, or blue hair. Male koalinths also share the aggressive behavior and loud bellow of elephant seals (although female koalinths are by no means passive).

Koalinth, like surface-dwelling hobgoblins, live in a rigidly organized, militaristic society. Their tribes are fiercely territorial and war with each other and with other aquatic races when their territory is compromized. They make their homes in caverns in shallow waters, ranging from subarctic to tropical seas. Like surface hobgoblins, koalinth supplement their own numbers with trained mounts, beasts of burden and war-trained bestial allies such as orcas, whales, sharks, and giant turtles.

D&D 5e Aquatic Campaign – Monster & Hero Race Options

I run a weekly game D&D 5e game in a seafaring setting called Vodari. For this week’s Nautical Nonsense column I wanted to gather up all the aquatic monster races and hero races in one handy list that I draw on for my campaign. My groups spends most of their time above the surface of the sea, but there is plenty of fun to be had down below too (and we’ll get there soon). If you are looking to run some aquatic fun, hopefully these notes will be helpful.