Wild West Setting for D&D 5e – Tribal Shaman NPC

I put together a 5th edition Gunfighter Class for player characters recently. I think it fits well into an 1870’s Wild West campaign that I’ve been working on. Wild West was one of the first homebrew settings that I put together when 5th edition came out in 2014. I had put together a Native American Warrior and a Wild West Outlaw, but since then I’ve needed to add a little more magic into the game.

GhostDancePaiuteTo add more magic, I’ve focused on a Tribal Shaman NPC for now, but I am also working on a Shaman Class for player characters that want to play Native Americans, and later a Scout that is an back country explorer that shares traits of the Ranger class. Also some magic items that would make sense for a Wild West campaign.

Campaign Settings – Prehistoric/Lost World

This week on the Campaign Trail I’m taking a quick break from the Adventure Building series (which will continue next week) to preview a new series I’ll be sharing with our readers for most of the summer. This article is my first look at campaign settings that go beyond the typical fantasy worlds most of us play in each week. In each article in the series I’ll provide notes on running a campaign (or adventure) in a campaign setting inspired by less typical D&D settings and genres such as ancient mythology, pirates, colonial America, steampunk, gun fu, science fiction, fairy tales and more. This week we look at running a prehistoric or lost world campaign setting.