Adventure Building: Part 2 – Creating a Threat

Part 1 | Part 2 | Part 3 | Part 4 | Part 5

In the first article in this series I looked at what you should consider when getting started creating your own adventure. This second article in this series continues the adventure building by looking at establishing a threat. An adventure needs a threat for the heroes to discover and ultimately stop. As your heroes kick down doors, escape deadly traps, investigate clues and kill monsters… a villain should be the one responsible for the obstacles that emerge as a result of the villain pursuing his own evil scheme.