The Legend of Zelda Franchise and the D&D Roadmap

In the spirit of journalistic, or at least hack-authorial, integrity, this article was written with a large amount of medically-prescribed opiates in my system. I had an osteotomy on my left shoulder done last week. As a life hack, I’d recommend not doing anything that brings you to a place where you need an osteotomy. Still, if a one-armed man can ruin Dr. Richard Kimble’s life, surely I can write a weekly column.

Home Console RPGs – The First Ten Years (Part 2)

Welcome to Part II of my examination of the first ten years of Home Video Game Console Role Playing Games, or HVGCRPGs. If you missed the first part, click here. We looked at the first five years of HVGCRPGs from the very humble beginnings of RPGs on the Atari 2600 in the early 80’s, up to The Legend of Zelda and Dragon Quest/Dragon Warrior for the Nintendo Entertainment System in 1986. Now, in Part II, we move on into years six through ten and start off with perhaps the biggest year console RPG’s would ever have, 1987.

Home Console RPGs – The First Ten Years (Part 1)

Up until today, almost all of my studies and articles in roleplaying have focused on Tabletop RPGs such as D&D, Pathfinder, Star Wars, and so forth. But I believe that the time has come to branch out a bit further and so begins my two-part series on the early days of Home Video Game RPGs or HVGRPGs.

5 Things The Legend of Zelda Taught Me About D&D

I can recall getting my hands on The Legend of Zelda for the Nintendo Entertainment System within a few months of its North American release in 1987. For the record, I was 8 years old. That shiny gold casing was like a beacon to many kids who had always dreamed of a home console game with a save feature and long-term game play. Now, it had arrived. The fact that it was also a fantasy-adventure game that delved into many of the aspects of D&D was just icing on the cake (and relatively irrelevant to me at the time as I would not discover roleplaying and D&D for another 7 years). However, in the years that have followed, I have revisited this benchmark in video game history many times and I am always struck by how much this game still resonates in my D&D games today.

Legend of Zelda – Four Swords Rules v1.3

If you are looking for a fun little game to run as a one-shot you could try out 4 Swords. It uses a simplified version of D&D’s 4th Edition rules and balances fighting monsters with competing/cooperating with 3 other Link characters.

Here’s the latest version of the rules we are using for this game. I’ve run 2 sessions now and it’s been fun for both me the GM and the players.

Hyrulean Adventure Homebrew

This is a Hyrulean Adventure for 4 players and 1 GM per session that I’m going to start running on Roll20. We’re using homebrew rules of D&D 4e (heavy on homebrew). Gameplay style is inspired by the The Legend of Zelda Four Swords Adventures, but borrows from all of the Zelda-verse. Find out more here:


  • video game like delve where Link is split into 4 players (Red, Green, Blue, Purple)
  • each player will have a sword and their own unique power-up (eg fire, arrow, bomb, boomerang, etc)
  • players cooperate to solve obstacles/puzzles and defeat enemies
  • players race to get rupees when random rupees (zelda equivalent of gems) appear on the board
  • game focus is on quick battles and getting loot VS. exploration and role play
  • each session is designed to be 2-3 hours long
  • sessions can be standalone, league based OR part of a campaign to save Hyrule