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	Comments on: Adventure Time for D&#038;D 5e &#8211; Part 3: Alignment, Feats, Weapons &#038; Equipment	</title>
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	<link>https://www.tribality.com/2015/12/11/adventure-time-for-dd-5e-part-3-alignment-feats-weapons/</link>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2015/12/11/adventure-time-for-dd-5e-part-3-alignment-feats-weapons/#comment-4070</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Wed, 01 Nov 2017 01:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://tribality.com/?p=13272#comment-4070</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2015/12/11/adventure-time-for-dd-5e-part-3-alignment-feats-weapons/#comment-4069&quot;&gt;Caspar Zialor&lt;/a&gt;.

I&#039;ve seen all the heroes from the show done in other systems like FATE. 
I didn&#039;t need pregens, as my player created level 1 PCs when we played in 4e.


It would be nice to have an adventure time themed character sheet too for 5e.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2015/12/11/adventure-time-for-dd-5e-part-3-alignment-feats-weapons/#comment-4069">Caspar Zialor</a>.</p>
<p>I&#8217;ve seen all the heroes from the show done in other systems like FATE.<br />
I didn&#8217;t need pregens, as my player created level 1 PCs when we played in 4e.</p>
<p>It would be nice to have an adventure time themed character sheet too for 5e.</p>
]]></content:encoded>
		
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		<title>
		By: Caspar Zialor		</title>
		<link>https://www.tribality.com/2015/12/11/adventure-time-for-dd-5e-part-3-alignment-feats-weapons/#comment-4069</link>

		<dc:creator><![CDATA[Caspar Zialor]]></dc:creator>
		<pubDate>Wed, 01 Nov 2017 01:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://tribality.com/?p=13272#comment-4069</guid>

					<description><![CDATA[Also has anyone made pre-generated characters for this system?]]></description>
			<content:encoded><![CDATA[<p>Also has anyone made pre-generated characters for this system?</p>
]]></content:encoded>
		
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