<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Unearthed Arcana Breakdown: The Ranger, Revised	</title>
	<atom:link href="https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Tue, 31 Mar 2020 15:01:28 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.1</generator>
	<item>
		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-2072</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-2072</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-2069&quot;&gt;Coactus&lt;/a&gt;.

That&#039;s a solid point, and I&#039;d be a bit surprised if it didn&#039;t get patched in whatever final release the Revised Ranger sees. They&#039;re otherwise pretty aggressive in making sure that characters can ignore type-based damage resistances and immunities, if they don&#039;t use conventional weapons. (Conventional weapon-wielders have a harder road, and actually DO need magic weapons to stay involved.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-2069">Coactus</a>.</p>
<p>That&#8217;s a solid point, and I&#8217;d be a bit surprised if it didn&#8217;t get patched in whatever final release the Revised Ranger sees. They&#8217;re otherwise pretty aggressive in making sure that characters can ignore type-based damage resistances and immunities, if they don&#8217;t use conventional weapons. (Conventional weapon-wielders have a harder road, and actually DO need magic weapons to stay involved.)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Coactus		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-2070</link>

		<dc:creator><![CDATA[Coactus]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 03:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-2070</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1708&quot;&gt;Ex_Phase&lt;/a&gt;.

As with anything like this, you can put forth whatever rationale you want for it, but the DM an always say &quot;You&#039;re full of crap and you&#039;re just trying to justify it&quot; and say no.

Like my DM back in 3E had to do when our Paladin of Freedom CHA Psion had his thralls carry his magic items and kill his opponents so he could maintain his Vow of Poverty and his Vow of Peace.

Read that whole paragraph again, just in case you missed how insane it was.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1708">Ex_Phase</a>.</p>
<p>As with anything like this, you can put forth whatever rationale you want for it, but the DM an always say &#8220;You&#8217;re full of crap and you&#8217;re just trying to justify it&#8221; and say no.</p>
<p>Like my DM back in 3E had to do when our Paladin of Freedom CHA Psion had his thralls carry his magic items and kill his opponents so he could maintain his Vow of Poverty and his Vow of Peace.</p>
<p>Read that whole paragraph again, just in case you missed how insane it was.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Coactus		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-2069</link>

		<dc:creator><![CDATA[Coactus]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 03:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-2069</guid>

					<description><![CDATA[The only reason I ended up rerolling OFF Beast conclave is the consideration that the vast majority of my damage is coming from my beast, which can NEVER have magical attacks aside from through spellcraft. That&#039;s just too much of a hindrance to me. Otherwise I love everything about it.]]></description>
			<content:encoded><![CDATA[<p>The only reason I ended up rerolling OFF Beast conclave is the consideration that the vast majority of my damage is coming from my beast, which can NEVER have magical attacks aside from through spellcraft. That&#8217;s just too much of a hindrance to me. Otherwise I love everything about it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1921</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 28 Dec 2016 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1921</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1918&quot;&gt;jb&lt;/a&gt;.

Hunter&#039;s Mark is a bonus action.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1918">jb</a>.</p>
<p>Hunter&#8217;s Mark is a bonus action.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jb		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1918</link>

		<dc:creator><![CDATA[jb]]></dc:creator>
		<pubDate>Wed, 28 Dec 2016 05:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1918</guid>

					<description><![CDATA[I like a lot of what is changed here, but my general dislike for the class is the heavy need for magic. Hunters mark should be a skill, requiring concentration, not a spell. This simple &quot;spell&quot; is necessary to keep up with most other classes especially fighters. It also takes an entire action to set up instead of a bonus action, basically negating the benefits of Natural Explorer. I&#039;ve been playing D&#038;D since the mid eighties, and seem to prefer the 2e version without extra dice rolls and feats and lots of monkey motion just to have your character thump on the bad guy. Other than the quirky THAC0 of the early versions, game mechanics seemed to flow with simplicity.]]></description>
			<content:encoded><![CDATA[<p>I like a lot of what is changed here, but my general dislike for the class is the heavy need for magic. Hunters mark should be a skill, requiring concentration, not a spell. This simple &#8220;spell&#8221; is necessary to keep up with most other classes especially fighters. It also takes an entire action to set up instead of a bonus action, basically negating the benefits of Natural Explorer. I&#8217;ve been playing D&amp;D since the mid eighties, and seem to prefer the 2e version without extra dice rolls and feats and lots of monkey motion just to have your character thump on the bad guy. Other than the quirky THAC0 of the early versions, game mechanics seemed to flow with simplicity.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1722</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 23 Sep 2016 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1722</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1721&quot;&gt;Matthew Agler&lt;/a&gt;.

Do you really encounter enough beasts in a common game day that limiting it to 1-3 uses per short or per long rest (let&#039;s assume most rangers weigh in between 12 and 16 Wis for most of their careers) is significantly DIFFERENT from always-on? I totally acknowledge that this might be a thing and our campaigns are dissimilar - that&#039;s why I&#039;m asking.

You can change Natural Explorer&#039;s initiative advantage to work only in natural environments, but there&#039;s no question that that ISN&#039;T what&#039;s in the rule-as-written. I will say, though, that advantage on initiative checks is a standard racial ability in my homebrewed setting, and it is just not that dominating. It&#039;s good, and it matters more for rogues and the revised ranger than other classes, but it&#039;s not a guarantee of anything and its value is basically zero after the first round of engagement.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1721">Matthew Agler</a>.</p>
<p>Do you really encounter enough beasts in a common game day that limiting it to 1-3 uses per short or per long rest (let&#8217;s assume most rangers weigh in between 12 and 16 Wis for most of their careers) is significantly DIFFERENT from always-on? I totally acknowledge that this might be a thing and our campaigns are dissimilar &#8211; that&#8217;s why I&#8217;m asking.</p>
<p>You can change Natural Explorer&#8217;s initiative advantage to work only in natural environments, but there&#8217;s no question that that ISN&#8217;T what&#8217;s in the rule-as-written. I will say, though, that advantage on initiative checks is a standard racial ability in my homebrewed setting, and it is just not that dominating. It&#8217;s good, and it matters more for rogues and the revised ranger than other classes, but it&#8217;s not a guarantee of anything and its value is basically zero after the first round of engagement.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matthew Agler		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1721</link>

		<dc:creator><![CDATA[Matthew Agler]]></dc:creator>
		<pubDate>Fri, 23 Sep 2016 18:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1721</guid>

					<description><![CDATA[I&#039;ve loved the ranger class since 3e.  I played a swift hunter ranger back then (which mixed the scout class with ranger for skirmish damage instead of sneak attack).  Whole lot of fun with the battlefield mobility.  I am currently playing my first 5e game with a Bard.  I looked at Ranger but wasn&#039;t sold.  I may drop in on a high level game once in a while and I&#039;ve been playing with a Ranger Rogue build.  Although the synergy with Assassin is undeniable, I like the in and out of combat utility of the arcane trickster.  little charm, little illusion, plus a familiar to go with the deep stalker ranger.  I initially looked at the hunter conclave for the extra attack (possibility of 4 with crossbow expert) but I opted for the utility abilities that come with deep stalker.  Darkvision for humans!  

I can see the DM being concerned about the power boost that was given to Primeval Awareness, and the overly broad FE category of all humanoids.  It really does become the one true choice at 3rd.  I like the option presented below of grouping them.  One thing to remember about applying that advantage to saves to the lower tier of FE is that suddenly the ranger can have advantage to all saves by human/elf/etc wizards.  That&#039;s just crazy.  

The things I&#039;m thinking he would looked crossways at are the advantage on initiative, broad application of FE categories, and cheap and easy Primeval Awareness.

Primeval Awareness can easily be brought down a notch by limiting it to Wis Mod per long (or short) rest.  

I&#039;ll propose the below-listed favored enemy categories.  As for the advantage on initiative, we are assuming this is only in natural settings, right?

For a 14th level character, I put together a Arcane Trickster 6, Deep Stalker 8 character, on variant human with crossbow expert and sharpshooter.  This allows 4 attacks in first round, then 2-3 in subsequent rounds (depending on bonus action use).  Expertise in Stealth, Perception, Investigation, and Deception.  As this is based off the charlatan background, there is some RP use with impersonations and false identities.  Going for a bounty hunter concept.  humanoids as first FE, aberrations at second to fit the deep stalker theme (advantage for saves against flayers and beholders?  Yes please.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve loved the ranger class since 3e.  I played a swift hunter ranger back then (which mixed the scout class with ranger for skirmish damage instead of sneak attack).  Whole lot of fun with the battlefield mobility.  I am currently playing my first 5e game with a Bard.  I looked at Ranger but wasn&#8217;t sold.  I may drop in on a high level game once in a while and I&#8217;ve been playing with a Ranger Rogue build.  Although the synergy with Assassin is undeniable, I like the in and out of combat utility of the arcane trickster.  little charm, little illusion, plus a familiar to go with the deep stalker ranger.  I initially looked at the hunter conclave for the extra attack (possibility of 4 with crossbow expert) but I opted for the utility abilities that come with deep stalker.  Darkvision for humans!  </p>
<p>I can see the DM being concerned about the power boost that was given to Primeval Awareness, and the overly broad FE category of all humanoids.  It really does become the one true choice at 3rd.  I like the option presented below of grouping them.  One thing to remember about applying that advantage to saves to the lower tier of FE is that suddenly the ranger can have advantage to all saves by human/elf/etc wizards.  That&#8217;s just crazy.  </p>
<p>The things I&#8217;m thinking he would looked crossways at are the advantage on initiative, broad application of FE categories, and cheap and easy Primeval Awareness.</p>
<p>Primeval Awareness can easily be brought down a notch by limiting it to Wis Mod per long (or short) rest.  </p>
<p>I&#8217;ll propose the below-listed favored enemy categories.  As for the advantage on initiative, we are assuming this is only in natural settings, right?</p>
<p>For a 14th level character, I put together a Arcane Trickster 6, Deep Stalker 8 character, on variant human with crossbow expert and sharpshooter.  This allows 4 attacks in first round, then 2-3 in subsequent rounds (depending on bonus action use).  Expertise in Stealth, Perception, Investigation, and Deception.  As this is based off the charlatan background, there is some RP use with impersonations and false identities.  Going for a bounty hunter concept.  humanoids as first FE, aberrations at second to fit the deep stalker theme (advantage for saves against flayers and beholders?  Yes please.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1713</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 16 Sep 2016 16:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1713</guid>

					<description><![CDATA[I have a lot of thoughts and feelings on this UA. First, at least they are fully embracing they have a problem with ranger design, and weren&#039;t scared by their previous Hot Mess ft. 2d6 Hit Die (you can find their mix tape on SoundCloud probably). As someone who spent a lot of time and put themselves out there with a ranger rework, I am very happy with them moving to conclaves as a thematic choice. I have long held that organizations are part of what make rangers what they are, and this seems to trend in that direction. As I did similar, I, selfishly, like the movement here. 

Natural Explorer is a little crazy pants. The Half-sassin parts of the feature feel off, given the rest of the skill. There is room for it, sure, but that just feels like the wrong place, to me. I understand the desire to give some cohesion to the upper portion of the class features, like HiPS and Vanish by implementing some more rogue-ish features, but some more thought is needed here, in my opinion.

There is no doubt Primeval Awareness is better, but it needs to be reconsidered a bit. First, I love the first portion of it. (I would have liked to see this rolled in with the whole plants thing that used to exist with Land&#039;s Stride had going on, but I don&#039;t really care that much. I just like using plants and magical plants as terrain. I can live.) The limitation to favored enemies is fine, I guess. I am glad it no longer requires spell slot use, but having it be an unlimited thing is sorta nuts. It provides so much information now, for no cost other than one minute. Even though the range issues I wrote about still apply (5 isn&#039;t much better than 6), the specific information is a lot better. The Drive Me Crazy potential is very high. It needs some consideration. 

Likewise, I am sad not to see an expansion of fighting styles, but I didn&#039;t expect it. Fleet of Foot is cool, and it&#039;s good to see some emphasis on ranger movement, but I think this should have been disengage. Part of the ranger legacy is swapping between ranged and melee (part of my issue with Hunter Conclave in general). It also further competes as a bonus action with some of the best and most used ranger spells. Two Weapon Fighting takes a beating once you get to this stage, even more so than the very significant one it faces before. I keep getting told I am wrong, so take that as you will :) 

I don&#039;t like what they did with Favored Enemy and Greater Favored Enemy. Remember when more classes got dice to do stuff with as a resource? I sure do. I don&#039;t like the flat bonuses here, especially without limitation. The advantages on spells and abilities for greater enemies is a neat idea, but honestly I&#039;d like to see that reconsidered into something more active, like a reaction. 

This is long, so I will end on Hunter Conclave. I am sad it was not overhauled. The entire thing is still based on weapon choice as your limiter. I mean it&#039;s not explicitly, but it totally is.]]></description>
			<content:encoded><![CDATA[<p>I have a lot of thoughts and feelings on this UA. First, at least they are fully embracing they have a problem with ranger design, and weren&#8217;t scared by their previous Hot Mess ft. 2d6 Hit Die (you can find their mix tape on SoundCloud probably). As someone who spent a lot of time and put themselves out there with a ranger rework, I am very happy with them moving to conclaves as a thematic choice. I have long held that organizations are part of what make rangers what they are, and this seems to trend in that direction. As I did similar, I, selfishly, like the movement here. </p>
<p>Natural Explorer is a little crazy pants. The Half-sassin parts of the feature feel off, given the rest of the skill. There is room for it, sure, but that just feels like the wrong place, to me. I understand the desire to give some cohesion to the upper portion of the class features, like HiPS and Vanish by implementing some more rogue-ish features, but some more thought is needed here, in my opinion.</p>
<p>There is no doubt Primeval Awareness is better, but it needs to be reconsidered a bit. First, I love the first portion of it. (I would have liked to see this rolled in with the whole plants thing that used to exist with Land&#8217;s Stride had going on, but I don&#8217;t really care that much. I just like using plants and magical plants as terrain. I can live.) The limitation to favored enemies is fine, I guess. I am glad it no longer requires spell slot use, but having it be an unlimited thing is sorta nuts. It provides so much information now, for no cost other than one minute. Even though the range issues I wrote about still apply (5 isn&#8217;t much better than 6), the specific information is a lot better. The Drive Me Crazy potential is very high. It needs some consideration. </p>
<p>Likewise, I am sad not to see an expansion of fighting styles, but I didn&#8217;t expect it. Fleet of Foot is cool, and it&#8217;s good to see some emphasis on ranger movement, but I think this should have been disengage. Part of the ranger legacy is swapping between ranged and melee (part of my issue with Hunter Conclave in general). It also further competes as a bonus action with some of the best and most used ranger spells. Two Weapon Fighting takes a beating once you get to this stage, even more so than the very significant one it faces before. I keep getting told I am wrong, so take that as you will 🙂 </p>
<p>I don&#8217;t like what they did with Favored Enemy and Greater Favored Enemy. Remember when more classes got dice to do stuff with as a resource? I sure do. I don&#8217;t like the flat bonuses here, especially without limitation. The advantages on spells and abilities for greater enemies is a neat idea, but honestly I&#8217;d like to see that reconsidered into something more active, like a reaction. </p>
<p>This is long, so I will end on Hunter Conclave. I am sad it was not overhauled. The entire thing is still based on weapon choice as your limiter. I mean it&#8217;s not explicitly, but it totally is.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1711</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 16 Sep 2016 13:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1711</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1710&quot;&gt;Henrique Andrade&lt;/a&gt;.

I have a completely different set of assumptions about the antagonists PCs face at high levels, as the article makes clear. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1710">Henrique Andrade</a>.</p>
<p>I have a completely different set of assumptions about the antagonists PCs face at high levels, as the article makes clear. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Henrique Andrade		</title>
		<link>https://www.tribality.com/2016/09/12/unearthed-arcana-breakdown-the-ranger-revised/#comment-1710</link>

		<dc:creator><![CDATA[Henrique Andrade]]></dc:creator>
		<pubDate>Fri, 16 Sep 2016 13:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18165#comment-1710</guid>

					<description><![CDATA[Personally I think 2 kinds of humanoids is just a terrible choice of favored enemy as Fey. And Undead/Monstrosity has a lot more longevity than humanoid as per the enemies you will be fighting after level 10. Humanoids are the biggest category but they are for the most part CR 5 or lower creatures. Kobolds, Goblinoids, Orcs, Gnolls, Kuo Toa, Bullywugs, Aarakocra. There are the NPC stat blocks but they are also very few, and less likely to be used by DMs except in niche campaigns at higher levels, unlike the other niche Favored Enemies (Giants, Constructs, Dragons) which you able to pick from at level 6 when you have a big idea of what&#039;s gonna happen.]]></description>
			<content:encoded><![CDATA[<p>Personally I think 2 kinds of humanoids is just a terrible choice of favored enemy as Fey. And Undead/Monstrosity has a lot more longevity than humanoid as per the enemies you will be fighting after level 10. Humanoids are the biggest category but they are for the most part CR 5 or lower creatures. Kobolds, Goblinoids, Orcs, Gnolls, Kuo Toa, Bullywugs, Aarakocra. There are the NPC stat blocks but they are also very few, and less likely to be used by DMs except in niche campaigns at higher levels, unlike the other niche Favored Enemies (Giants, Constructs, Dragons) which you able to pick from at level 6 when you have a big idea of what&#8217;s gonna happen.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
