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	Comments on: Unearthed Arcana: Druid Circles and Wild Shape Breakdown	</title>
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	<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Jim Arbogast		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-2833</link>

		<dc:creator><![CDATA[Jim Arbogast]]></dc:creator>
		<pubDate>Mon, 15 May 2017 14:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-2833</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-2832&quot;&gt;Jim Arbogast&lt;/a&gt;.

As it stands, I would be open to it scaling by level of spell cast:  replicating something like Cleric of Life&#039;s feature Disciple of Life:

Disciple of Life: your Healing Spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Some might say access to this feature for 1 minute every short rest seems reasonable. Though most DMs allow short rest after every skirmish (unless there is an urgency or time crunch factor). And most battles do not reach 10 rounds.

So that essential means that the feature is &quot;on&quot; all of the time. What do you think?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-2832">Jim Arbogast</a>.</p>
<p>As it stands, I would be open to it scaling by level of spell cast:  replicating something like Cleric of Life&#8217;s feature Disciple of Life:</p>
<p>Disciple of Life: your Healing Spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.</p>
<p>Some might say access to this feature for 1 minute every short rest seems reasonable. Though most DMs allow short rest after every skirmish (unless there is an urgency or time crunch factor). And most battles do not reach 10 rounds.</p>
<p>So that essential means that the feature is &#8220;on&#8221; all of the time. What do you think?</p>
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		<title>
		By: Jim Arbogast		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-2832</link>

		<dc:creator><![CDATA[Jim Arbogast]]></dc:creator>
		<pubDate>Mon, 15 May 2017 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-2832</guid>

					<description><![CDATA[I have a player asking to try out the Circle of the Shepherd. He wants to be the primary healer and let his summoned beasts do his fighting for him. Alright, I am with it. I agree with your review. The Wolf Totem splash healing is over powered and mechanically broken.I am curious if you, or anyone, has a suggestion on how to revise the feature to be balanced with other healing focused features?]]></description>
			<content:encoded><![CDATA[<p>I have a player asking to try out the Circle of the Shepherd. He wants to be the primary healer and let his summoned beasts do his fighting for him. Alright, I am with it. I agree with your review. The Wolf Totem splash healing is over powered and mechanically broken.I am curious if you, or anyone, has a suggestion on how to revise the feature to be balanced with other healing focused features?</p>
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		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1834</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Wed, 30 Nov 2016 13:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-1834</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1833&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Yes you have. Actually, we do not disagree that much.

The Shepherd Druid is close to the &quot;core&quot; Druid of PHB in logic and lore. To me is a simple expansion to that concept and thus my statement of a subclass that &quot;did not make the cut&quot;. On a mechanical side, I&#039;ve already commented that it is the weakest of the three, maybe this also explains the fact Shepherds get five powers instead of four. But I like the lore behind it, it&#039;s simple and I always envisioned an actual shepherd becoming a Druid. 

As far as the Twilight, we agree fully. I could not find a clear connection of the lore to the mechanics and this was the problem for me. On a mechanical side, I&#039;ve already commented that the powers seem fine, although Scythe looks a bit OP for a second level power. 

I thought I had commented on that but it was in FB after all, I also wanted something more in the &quot;new ruling for Wild Shape&quot; apart from a sorting out of the available options. I know many people are doing that already without the UA document.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1833">Brandes Stoddard</a>.</p>
<p>Yes you have. Actually, we do not disagree that much.</p>
<p>The Shepherd Druid is close to the &#8220;core&#8221; Druid of PHB in logic and lore. To me is a simple expansion to that concept and thus my statement of a subclass that &#8220;did not make the cut&#8221;. On a mechanical side, I&#8217;ve already commented that it is the weakest of the three, maybe this also explains the fact Shepherds get five powers instead of four. But I like the lore behind it, it&#8217;s simple and I always envisioned an actual shepherd becoming a Druid. </p>
<p>As far as the Twilight, we agree fully. I could not find a clear connection of the lore to the mechanics and this was the problem for me. On a mechanical side, I&#8217;ve already commented that the powers seem fine, although Scythe looks a bit OP for a second level power. </p>
<p>I thought I had commented on that but it was in FB after all, I also wanted something more in the &#8220;new ruling for Wild Shape&#8221; apart from a sorting out of the available options. I know many people are doing that already without the UA document.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1833</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 29 Nov 2016 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-1833</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1830&quot;&gt;MTi&lt;/a&gt;.

I&#039;d love to hear more about your perspective on the Shepherd and what makes it feel like &quot;the one that got cut&quot; to you. I&#039;m just not seeing it.

I agree that Hearth of Moonlight and Shadow is pretty situational. I propose that the situations in which short-range teleports are useful are many and varied, such as being a free Disengage. The SUPER weird thing about the phrasing here is that Hidden Paths can&#039;t break the druid out of a grapple, because being grappled reduces your speed to 0 - so you have no speed to sacrifice. Curious to find out if that&#039;s intended, because it&#039;s such a weird choice.

The flavor text on the Circle of Twilight doesn&#039;t actually match what goes on in the features all that well. What&#039;s really going on is best summarized in the feature name Watcher at the Threshold - these druids are practicing the kind of shamanism that is about having one foot in the grave and one foot in the land of the living. Very little of what&#039;s here has anything to do with pushing back the Shadowfell or however else you want to explain &quot;the land is turning into Ravenloft,&quot; which is kind of what the flavor text implies.

The alt Wild Shape rules don&#039;t have anything to do with MY actual problems with Wild Shape (the total disconnect with shapeshifting as presented in... anything ever), and it is unmistakably a pure nerf. What I like about it is that the core rules offhandedly mention learning new forms, but don&#039;t explain anything about how that might work.

Thanks for disagreeing, so that we can keep talking about this stuff. As always, if we don&#039;t come to agreement, it&#039;s all good, but I hope I&#039;ve done my view justice here. =)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1830">MTi</a>.</p>
<p>I&#8217;d love to hear more about your perspective on the Shepherd and what makes it feel like &#8220;the one that got cut&#8221; to you. I&#8217;m just not seeing it.</p>
<p>I agree that Hearth of Moonlight and Shadow is pretty situational. I propose that the situations in which short-range teleports are useful are many and varied, such as being a free Disengage. The SUPER weird thing about the phrasing here is that Hidden Paths can&#8217;t break the druid out of a grapple, because being grappled reduces your speed to 0 &#8211; so you have no speed to sacrifice. Curious to find out if that&#8217;s intended, because it&#8217;s such a weird choice.</p>
<p>The flavor text on the Circle of Twilight doesn&#8217;t actually match what goes on in the features all that well. What&#8217;s really going on is best summarized in the feature name Watcher at the Threshold &#8211; these druids are practicing the kind of shamanism that is about having one foot in the grave and one foot in the land of the living. Very little of what&#8217;s here has anything to do with pushing back the Shadowfell or however else you want to explain &#8220;the land is turning into Ravenloft,&#8221; which is kind of what the flavor text implies.</p>
<p>The alt Wild Shape rules don&#8217;t have anything to do with MY actual problems with Wild Shape (the total disconnect with shapeshifting as presented in&#8230; anything ever), and it is unmistakably a pure nerf. What I like about it is that the core rules offhandedly mention learning new forms, but don&#8217;t explain anything about how that might work.</p>
<p>Thanks for disagreeing, so that we can keep talking about this stuff. As always, if we don&#8217;t come to agreement, it&#8217;s all good, but I hope I&#8217;ve done my view justice here. =)</p>
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		<title>
		By: Marsupialmancer		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1832</link>

		<dc:creator><![CDATA[Marsupialmancer]]></dc:creator>
		<pubDate>Tue, 29 Nov 2016 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-1832</guid>

					<description><![CDATA[I freaking LOVE the theme behind the Circle of Twilight druid. It&#039;s the creepy old man or the scary but harmless crone who lives in the woods that the locals go to in order to find out why their crops are failing or their cows fall ill. When someone is murdered in the village, they wander in to speak with the spirit of the slain to incriminate the killer. As the seasons turn to red, gold, and gray, they demarcate the border between the settlement and the unforgiving wilderness that is haunted by monsters and worse than monsters.

Awesome in all respects.]]></description>
			<content:encoded><![CDATA[<p>I freaking LOVE the theme behind the Circle of Twilight druid. It&#8217;s the creepy old man or the scary but harmless crone who lives in the woods that the locals go to in order to find out why their crops are failing or their cows fall ill. When someone is murdered in the village, they wander in to speak with the spirit of the slain to incriminate the killer. As the seasons turn to red, gold, and gray, they demarcate the border between the settlement and the unforgiving wilderness that is haunted by monsters and worse than monsters.</p>
<p>Awesome in all respects.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1831</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Tue, 29 Nov 2016 12:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-1831</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1830&quot;&gt;MTi&lt;/a&gt;.

Twilight Druid is pretty much the non-prestige version of the hierophant from 3.x, which was an extremely popular choice for druids (and clerics).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1830">MTi</a>.</p>
<p>Twilight Druid is pretty much the non-prestige version of the hierophant from 3.x, which was an extremely popular choice for druids (and clerics).</p>
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		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2016/11/29/unearthed-arcana-druid-circles-and-wild-shape-breakdown/#comment-1830</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Tue, 29 Nov 2016 08:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18612#comment-1830</guid>

					<description><![CDATA[Very nice brakedown Brandes, thanks. 

I actually liked the Shepherd Druid. It seemed to me as the Path that did not actually make the cut to the original PHB and they played along with it in this UA. Also, thematically is fine, although I&#039;ll agree that on a mechanical or power level it is a bit weaker than the rest.

The Dreams Druid is thematically fine, but the powers granted in 6th and 10th level are more situational. Powers of 2nd and 14th are interconnected and make the Druid a better healer than Life Cleric and this is fine with me (I actually like it a lot). 

The main problem with the Twilight Druid is that thematically it does not really fit, at least to me. Harvest&#039;s Scythe for instance seems too much a Necromancy power to me, than a power for someone to preserve life, plus it seems OP for a 2nd level power. The rest are OK I guess. I don&#039;t know, something just does not fit well in this for me. 

The alt-Wild Shape was a bit of disappointment. I mean they did not alter anything in the core mechanic, it is just a shortlist of available beast choices. I know several DMs that have house-ruled that exact thing.]]></description>
			<content:encoded><![CDATA[<p>Very nice brakedown Brandes, thanks. </p>
<p>I actually liked the Shepherd Druid. It seemed to me as the Path that did not actually make the cut to the original PHB and they played along with it in this UA. Also, thematically is fine, although I&#8217;ll agree that on a mechanical or power level it is a bit weaker than the rest.</p>
<p>The Dreams Druid is thematically fine, but the powers granted in 6th and 10th level are more situational. Powers of 2nd and 14th are interconnected and make the Druid a better healer than Life Cleric and this is fine with me (I actually like it a lot). </p>
<p>The main problem with the Twilight Druid is that thematically it does not really fit, at least to me. Harvest&#8217;s Scythe for instance seems too much a Necromancy power to me, than a power for someone to preserve life, plus it seems OP for a 2nd level power. The rest are OK I guess. I don&#8217;t know, something just does not fit well in this for me. </p>
<p>The alt-Wild Shape was a bit of disappointment. I mean they did not alter anything in the core mechanic, it is just a shortlist of available beast choices. I know several DMs that have house-ruled that exact thing.</p>
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