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	Comments on: Unearthed Arcana: Artificer &#038; Paladin Survey	</title>
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	<link>https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Charlie Day		</title>
		<link>https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-2017</link>

		<dc:creator><![CDATA[Charlie Day]]></dc:creator>
		<pubDate>Mon, 16 Jan 2017 14:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18772#comment-2017</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1973&quot;&gt;Marsupialmancer&lt;/a&gt;.

Agree with all but one of your positions (Gunsmith is ok, although the dmg of all the AoE abilities is lacking). The nice thing about Artificer as class is that they can add more traditions later. Artificer as tradition is one and done.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1973">Marsupialmancer</a>.</p>
<p>Agree with all but one of your positions (Gunsmith is ok, although the dmg of all the AoE abilities is lacking). The nice thing about Artificer as class is that they can add more traditions later. Artificer as tradition is one and done.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1992</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 10 Jan 2017 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18772#comment-1992</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1990&quot;&gt;MTi&lt;/a&gt;.

It is fixed for his article. The new version of Tribality has articles needing to opt into showing comments. I&#039;m trying to fix this, but for now we&#039;ll just have to turn comments on before we publish.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1990">MTi</a>.</p>
<p>It is fixed for his article. The new version of Tribality has articles needing to opt into showing comments. I&#8217;m trying to fix this, but for now we&#8217;ll just have to turn comments on before we publish.</p>
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		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1990</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Tue, 10 Jan 2017 14:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18772#comment-1990</guid>

					<description><![CDATA[It seems comments have been disabled in Brandes&#039; brakedown of the UA.
Anyhow, it&#039;s exciting that they presented this, as this might spell the future of Eberron in 5e. I&#039;m just crossing fingers here. 
As the class per se, I&#039;d say it has a nice feel, the mechanics are not just fully there. I&#039;d prefer they made something like Tinker&#039;s Tools or something like that, giving Thieves Tools to the core class (and the one that definitely needs tools) is a bit odd. 
Apart from that, the biggest problem of the said class is the complete absence of forging/construction rules in 5e. Just assuming the Artificer works as a downtime activity, means that:
a. they cannot train any new skill 
b. they must have some spare time, not having any is a problem (prolonged dungeon crawls anyone?)
Both the Alchemist and the Gunsmith have nice elements, it is just I believe they were both a bit toned down. 

If I am to allow any Artificer in my games, it is still going to be Rich&#039;s one.]]></description>
			<content:encoded><![CDATA[<p>It seems comments have been disabled in Brandes&#8217; brakedown of the UA.<br />
Anyhow, it&#8217;s exciting that they presented this, as this might spell the future of Eberron in 5e. I&#8217;m just crossing fingers here.<br />
As the class per se, I&#8217;d say it has a nice feel, the mechanics are not just fully there. I&#8217;d prefer they made something like Tinker&#8217;s Tools or something like that, giving Thieves Tools to the core class (and the one that definitely needs tools) is a bit odd.<br />
Apart from that, the biggest problem of the said class is the complete absence of forging/construction rules in 5e. Just assuming the Artificer works as a downtime activity, means that:<br />
a. they cannot train any new skill<br />
b. they must have some spare time, not having any is a problem (prolonged dungeon crawls anyone?)<br />
Both the Alchemist and the Gunsmith have nice elements, it is just I believe they were both a bit toned down. </p>
<p>If I am to allow any Artificer in my games, it is still going to be Rich&#8217;s one.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1988</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Tue, 10 Jan 2017 13:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18772#comment-1988</guid>

					<description><![CDATA[I wish they had modeled it after bard. I am pretty disappointed in this, overall. It seems like either half-baked ideas or a lot of compromised half-measures. Gunsmith makes me want to run a Mononoke-esque game now, at least.]]></description>
			<content:encoded><![CDATA[<p>I wish they had modeled it after bard. I am pretty disappointed in this, overall. It seems like either half-baked ideas or a lot of compromised half-measures. Gunsmith makes me want to run a Mononoke-esque game now, at least.</p>
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		<title>
		By: Marsupialmancer		</title>
		<link>https://www.tribality.com/2017/01/09/unearthed-arcana-artificer-paladin-survey/#comment-1973</link>

		<dc:creator><![CDATA[Marsupialmancer]]></dc:creator>
		<pubDate>Mon, 09 Jan 2017 20:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18772#comment-1973</guid>

					<description><![CDATA[Gunsmith doesn&#039;t thrill me overmuch, but overall artificer-as-class is more desirable, at least to me, than artificer-as-wizard-tradition. I hope this plus work on the mystic is build-up to official support for Eberron!]]></description>
			<content:encoded><![CDATA[<p>Gunsmith doesn&#8217;t thrill me overmuch, but overall artificer-as-class is more desirable, at least to me, than artificer-as-wizard-tradition. I hope this plus work on the mystic is build-up to official support for Eberron!</p>
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