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	<title>
	Comments on: 5 Ideas for Your Next Campaign	</title>
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	<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2079</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 15:13:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2078&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I think you could handle it in a non-awful way. Advancement is definitely weird, but it&#039;s built for exploration gameplay.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2078">Brandes Stoddard</a>.</p>
<p>I think you could handle it in a non-awful way. Advancement is definitely weird, but it&#8217;s built for exploration gameplay.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2078</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 13:58:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2076&quot;&gt;Colin McLaughlin&lt;/a&gt;.

The one-shot we played was amazing, but I&#039;m not convinced I would love the more competitive and cutthroat aspects of 3:16&#039;s campaign play.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2076">Colin McLaughlin</a>.</p>
<p>The one-shot we played was amazing, but I&#8217;m not convinced I would love the more competitive and cutthroat aspects of 3:16&#8217;s campaign play.</p>
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		<item>
		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2076</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2076</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2061&quot;&gt;tribality&lt;/a&gt;.

3:16: Carnage Amongst the Stars!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2061">tribality</a>.</p>
<p>3:16: Carnage Amongst the Stars!</p>
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		<item>
		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2075</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 06:30:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2074&quot;&gt;Duncan Thomson&lt;/a&gt;.

If you are going to spend a year or whatever together in a world, it might as well be one everyone wants to visit :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2074">Duncan Thomson</a>.</p>
<p>If you are going to spend a year or whatever together in a world, it might as well be one everyone wants to visit 🙂</p>
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		<title>
		By: Duncan Thomson		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2074</link>

		<dc:creator><![CDATA[Duncan Thomson]]></dc:creator>
		<pubDate>Wed, 25 Jan 2017 18:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2074</guid>

					<description><![CDATA[This is exactly what I do with my players. Give a few choices for campaigns I&#039;d like to run that are suitably different and then let the players choose what they want!]]></description>
			<content:encoded><![CDATA[<p>This is exactly what I do with my players. Give a few choices for campaigns I&#8217;d like to run that are suitably different and then let the players choose what they want!</p>
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		<title>
		By: MTi		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2063</link>

		<dc:creator><![CDATA[MTi]]></dc:creator>
		<pubDate>Sat, 21 Jan 2017 15:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2063</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2057&quot;&gt;tribality&lt;/a&gt;.

Ah, this great. I cannot recommend highly enough Sword &#038; Sorcery, I love these kind of settings, especially these with rarity of magic and resources like Primeval Thule and Dark Sun.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2057">tribality</a>.</p>
<p>Ah, this great. I cannot recommend highly enough Sword &amp; Sorcery, I love these kind of settings, especially these with rarity of magic and resources like Primeval Thule and Dark Sun.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2061</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 16:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2061</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2060&quot;&gt;Brandes Stoddard&lt;/a&gt;.

The players wanted to go with Global Guardians, so I&#039;ll be good with 5e or Mutants &#038; Masterminds.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2060">Brandes Stoddard</a>.</p>
<p>The players wanted to go with Global Guardians, so I&#8217;ll be good with 5e or Mutants &amp; Masterminds.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2060</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 14:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2060</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2059&quot;&gt;tribality&lt;/a&gt;.

Please note, the pre-Alpha rules aren&#039;t sufficient to campaign play - but I assume there will be a new packet by the time you&#039;re ending your current campaign and starting a new one.

Alternity was TSR&#039;s effort at a sci fi/modern rule set in the mid 90s, but it shows only a FEW of the excesses of 90s game design (specifically, too many skills). Sasquatch Games got a license from WotC to make a second edition, because Rich Baker was the designer of 1e Alternity.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2059">tribality</a>.</p>
<p>Please note, the pre-Alpha rules aren&#8217;t sufficient to campaign play &#8211; but I assume there will be a new packet by the time you&#8217;re ending your current campaign and starting a new one.</p>
<p>Alternity was TSR&#8217;s effort at a sci fi/modern rule set in the mid 90s, but it shows only a FEW of the excesses of 90s game design (specifically, too many skills). Sasquatch Games got a license from WotC to make a second edition, because Rich Baker was the designer of 1e Alternity.</p>
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		<item>
		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2059</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2059</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2058&quot;&gt;Brandes Stoddard&lt;/a&gt;.

never heard of it, will check it out.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2058">Brandes Stoddard</a>.</p>
<p>never heard of it, will check it out.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/01/20/5-ideas-for-your-next-campaign/#comment-2058</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=18892#comment-2058</guid>

					<description><![CDATA[For Beyond, I would use the new Alternity, Second Edition, rules that have just released their first pre-Alpha packet. But then Alternity 1e is my white whale of gaming - a rule set that I was completely crazy about, but only got to play one session of each of two different campaigns.]]></description>
			<content:encoded><![CDATA[<p>For Beyond, I would use the new Alternity, Second Edition, rules that have just released their first pre-Alpha packet. But then Alternity 1e is my white whale of gaming &#8211; a rule set that I was completely crazy about, but only got to play one session of each of two different campaigns.</p>
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