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	Comments on: Unearthed Arcana: Warlock and Wizard Breakdown	</title>
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	<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Stephen Harland		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2332</link>

		<dc:creator><![CDATA[Stephen Harland]]></dc:creator>
		<pubDate>Thu, 09 Mar 2017 21:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2332</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2329&quot;&gt;Brandes Stoddard&lt;/a&gt;.

True, but there&#039;s a case for sorcerer (meta-magic) and paladin - anything where there&#039;s not too big an investment of stats needed for power, and instead you can burn spell slots or similar.

The recent earth sorcerer comes to mind, 1 level dip in that means you can ignore dex entirely and use con for AC and int for init.

Spell slots synergises well with sorcery points too - more bang for your buck for that level 6th feature.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2329">Brandes Stoddard</a>.</p>
<p>True, but there&#8217;s a case for sorcerer (meta-magic) and paladin &#8211; anything where there&#8217;s not too big an investment of stats needed for power, and instead you can burn spell slots or similar.</p>
<p>The recent earth sorcerer comes to mind, 1 level dip in that means you can ignore dex entirely and use con for AC and int for init.</p>
<p>Spell slots synergises well with sorcery points too &#8211; more bang for your buck for that level 6th feature.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2329</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 09 Mar 2017 16:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2329</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2328&quot;&gt;Stephen Harland&lt;/a&gt;.

True, though wizard is currently one of the weakest multiclassing foundations - it&#039;s the only Int-dependent full spellcaster, and the other Int-driven classes wouldn&#039;t get the wizard those last three spell levels in six progression levels, I don&#039;t think. Other multiclassing is possible with strong enough ability scores, but probably only the deep utility of low-level bards, clerics, or druids are even worth contemplating, in my view. Your thoughts?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2328">Stephen Harland</a>.</p>
<p>True, though wizard is currently one of the weakest multiclassing foundations &#8211; it&#8217;s the only Int-dependent full spellcaster, and the other Int-driven classes wouldn&#8217;t get the wizard those last three spell levels in six progression levels, I don&#8217;t think. Other multiclassing is possible with strong enough ability scores, but probably only the deep utility of low-level bards, clerics, or druids are even worth contemplating, in my view. Your thoughts?</p>
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		<title>
		By: Stephen Harland		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2328</link>

		<dc:creator><![CDATA[Stephen Harland]]></dc:creator>
		<pubDate>Thu, 09 Mar 2017 15:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2328</guid>

					<description><![CDATA[I think it&#039;s important to note that &quot;Master of Magic&quot; Kinda negates the need to hit top-level as a wizard, as it scales off of spell-slots instead of WIZARD spell slots - this means that it&#039;s completely viable to multi-class the last 6 levels, provided you still end up overall a level 17 caster.]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s important to note that &#8220;Master of Magic&#8221; Kinda negates the need to hit top-level as a wizard, as it scales off of spell-slots instead of WIZARD spell slots &#8211; this means that it&#8217;s completely viable to multi-class the last 6 levels, provided you still end up overall a level 17 caster.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2295</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Tue, 28 Feb 2017 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2295</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2222&quot;&gt;Jamie Van Doren&lt;/a&gt;.

The Shadow Sorcerer actually gets a hound given that they summon a Dire Wolf, but this is just named Hound. It&#039;s not particularly Hound-like IMO, but just a name. 

I am kind of bothered by pets more broadly, which start out as a pretty huge boost in power and drift towards being fairly useless to a liability at higher levels, depending on the pet. Familiars, for instance, do not improve with level, so they become area effect death bait. I&#039;d have thought WotC would do a better job with making pets be useful and scale but not annoying. But no.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2222">Jamie Van Doren</a>.</p>
<p>The Shadow Sorcerer actually gets a hound given that they summon a Dire Wolf, but this is just named Hound. It&#8217;s not particularly Hound-like IMO, but just a name. </p>
<p>I am kind of bothered by pets more broadly, which start out as a pretty huge boost in power and drift towards being fairly useless to a liability at higher levels, depending on the pet. Familiars, for instance, do not improve with level, so they become area effect death bait. I&#8217;d have thought WotC would do a better job with making pets be useful and scale but not annoying. But no.</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2288</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Sun, 26 Feb 2017 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2288</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2287&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Ah, thanks.  I didn&#039;t realize Stormbringer was a two-handed sword, but that makes sense.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2287">Brandes Stoddard</a>.</p>
<p>Ah, thanks.  I didn&#8217;t realize Stormbringer was a two-handed sword, but that makes sense.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2287</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sun, 26 Feb 2017 16:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2287</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2286&quot;&gt;Tim Baker&lt;/a&gt;.

Elric of Melniboné.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2286">Tim Baker</a>.</p>
<p>Elric of Melniboné.</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2286</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Sun, 26 Feb 2017 02:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2286</guid>

					<description><![CDATA[Which character are you referring to when you mentioned &quot;the most famous fictional source of the Hexblade?&quot;]]></description>
			<content:encoded><![CDATA[<p>Which character are you referring to when you mentioned &#8220;the most famous fictional source of the Hexblade?&#8221;</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2235</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Thu, 16 Feb 2017 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2235</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2234&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Moorcock has a very particular writing style. I like it but it&#039;s very specific. 

More multi-capable characters work better in smaller groups. If you want to play a game with, say, two players, the standard D&#038;D classes are too limited. 

Lieber&#039;s work is very worthwhile. I should reread Lankhmar but I&#039;ll definitely take a look at the article you mention.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2234">Brandes Stoddard</a>.</p>
<p>Moorcock has a very particular writing style. I like it but it&#8217;s very specific. </p>
<p>More multi-capable characters work better in smaller groups. If you want to play a game with, say, two players, the standard D&amp;D classes are too limited. </p>
<p>Lieber&#8217;s work is very worthwhile. I should reread Lankhmar but I&#8217;ll definitely take a look at the article you mention.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2234</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 16 Feb 2017 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2234</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2233&quot;&gt;crimfan&lt;/a&gt;.

That&#039;s a great story about Blackrazor. Thank you!

I don&#039;t think you&#039;ll find Brust&#039;s Great Weapons to be overtly Moorcockian, and the writing style is very far from Moorcock&#039;s in my view, but holy jeez is Brust a good read. I can be counted on to lift from Brust whenever I need new inspiration.

Yeah, I absolutely agree that characters from fiction - even tie-in fiction - don&#039;t fit neatly into class-and-level boxes, and I think that&#039;s fine. The funny thing about Lieber is that if he had published some of his just-for-fun creations, we might look to him, rather than Gygax, as the father of roleplaying games. Blog of Holding has the whole story on the original Lankhmar wargame-with-RPG-elements, if you haven&#039;t seen it before.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2233">crimfan</a>.</p>
<p>That&#8217;s a great story about Blackrazor. Thank you!</p>
<p>I don&#8217;t think you&#8217;ll find Brust&#8217;s Great Weapons to be overtly Moorcockian, and the writing style is very far from Moorcock&#8217;s in my view, but holy jeez is Brust a good read. I can be counted on to lift from Brust whenever I need new inspiration.</p>
<p>Yeah, I absolutely agree that characters from fiction &#8211; even tie-in fiction &#8211; don&#8217;t fit neatly into class-and-level boxes, and I think that&#8217;s fine. The funny thing about Lieber is that if he had published some of his just-for-fun creations, we might look to him, rather than Gygax, as the father of roleplaying games. Blog of Holding has the whole story on the original Lankhmar wargame-with-RPG-elements, if you haven&#8217;t seen it before.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2233</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Thu, 16 Feb 2017 12:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19204#comment-2233</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2201&quot;&gt;Brandes Stoddard&lt;/a&gt;.

Blackrazor is clearly a Stormbringer knockoff because it dates to 1978&#039;s White Plume Mountain, though the stats may have drifted over time, but thanks for the reference to Brust. He was one of those people on my radar I simply never read. Obviously I need to change that!

Lots of heroes (or anti-heroes) of D&#038;D inspiration don&#039;t fit nicely. D&#038;D had a lot of niche protection built in from the early days but mostly solo heroes rarely fit in one niche. If you look at the hero stats in the original Deities &#038; Demigods they&#039;re all multi-classed or dual classed to heck and gone. Elric, Conan, Fafhrd, the Mouser, are all statted and all have multiple classes. Lieber was clearly thinking of a more 3.X or 5E style multiclassing because Fafhrd has a bard level from his early training as a skald and the Mouser also has a wizard level or two. :) ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/02/14/unearthed-arcana-warlock-and-wizard-breakdown/#comment-2201">Brandes Stoddard</a>.</p>
<p>Blackrazor is clearly a Stormbringer knockoff because it dates to 1978&#8217;s White Plume Mountain, though the stats may have drifted over time, but thanks for the reference to Brust. He was one of those people on my radar I simply never read. Obviously I need to change that!</p>
<p>Lots of heroes (or anti-heroes) of D&amp;D inspiration don&#8217;t fit nicely. D&amp;D had a lot of niche protection built in from the early days but mostly solo heroes rarely fit in one niche. If you look at the hero stats in the original Deities &amp; Demigods they&#8217;re all multi-classed or dual classed to heck and gone. Elric, Conan, Fafhrd, the Mouser, are all statted and all have multiple classes. Lieber was clearly thinking of a more 3.X or 5E style multiclassing because Fafhrd has a bard level from his early training as a skald and the Mouser also has a wizard level or two. 🙂 </p>
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