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	Comments on: UA: The Mystic Class Breakdown, Part Three	</title>
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	<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: José W		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2476</link>

		<dc:creator><![CDATA[José W]]></dc:creator>
		<pubDate>Sun, 26 Mar 2017 15:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2476</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2475&quot;&gt;Brandes Stoddard&lt;/a&gt;.

So, after you summon the blades that feature it&#039;s not competing for bonus action anymore (only on first round) I think it&#039;s important to note that. That helps a lot to the action economy after the first round. I&#039;m of the opinion that you should &quot;draw&quot; your soul knives as much as any weapon, so you get to draw one for free and the second should be a &quot;interact with an object&quot; action, or be drawn on your next turn.
You are right about the &quot;For you&quot; I may have skipped it on my read and now that you point it out, it really seems that in hands of another the weapon may not have any meaning.
My first reply was made because I thought that you were saying that you should use the bonus action to summon your knives every round and made it seem super critical like you had to choose between not using your knives or using a discipline on every turn, I&#039;m sorry if I&#039;m/was rude, not my intention, I&#039;m just very blunt and more often than not people yell at me for that.

thanks for your answer.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2475">Brandes Stoddard</a>.</p>
<p>So, after you summon the blades that feature it&#8217;s not competing for bonus action anymore (only on first round) I think it&#8217;s important to note that. That helps a lot to the action economy after the first round. I&#8217;m of the opinion that you should &#8220;draw&#8221; your soul knives as much as any weapon, so you get to draw one for free and the second should be a &#8220;interact with an object&#8221; action, or be drawn on your next turn.<br />
You are right about the &#8220;For you&#8221; I may have skipped it on my read and now that you point it out, it really seems that in hands of another the weapon may not have any meaning.<br />
My first reply was made because I thought that you were saying that you should use the bonus action to summon your knives every round and made it seem super critical like you had to choose between not using your knives or using a discipline on every turn, I&#8217;m sorry if I&#8217;m/was rude, not my intention, I&#8217;m just very blunt and more often than not people yell at me for that.</p>
<p>thanks for your answer.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2475</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sun, 26 Mar 2017 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2475</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2474&quot;&gt;José W&lt;/a&gt;.

They &lt;em&gt;don&#039;t&lt;/em&gt; dissipate on a hit - that&#039;s not really in debate here. There&#039;s no mention one way or the other of transferring them to other characters, and the &lt;strong&gt;for you&lt;/strong&gt; of the second paragraph strongly implies that they are NOT martial light finesse weapons that deal 1d8 psychic damage on a hit in someone else&#039;s hands. There&#039;s no indication of what they ARE, then, in someone else&#039;s hands, but I think a DM would be 100% justified in ruling that they are not transferable to other characters - you spend a bonus action to transfer them and oops, that was actually a dismissal.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2474">José W</a>.</p>
<p>They <em>don&#8217;t</em> dissipate on a hit &#8211; that&#8217;s not really in debate here. There&#8217;s no mention one way or the other of transferring them to other characters, and the <strong>for you</strong> of the second paragraph strongly implies that they are NOT martial light finesse weapons that deal 1d8 psychic damage on a hit in someone else&#8217;s hands. There&#8217;s no indication of what they ARE, then, in someone else&#8217;s hands, but I think a DM would be 100% justified in ruling that they are not transferable to other characters &#8211; you spend a bonus action to transfer them and oops, that was actually a dismissal.</p>
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		<title>
		By: José W		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2474</link>

		<dc:creator><![CDATA[José W]]></dc:creator>
		<pubDate>Sun, 26 Mar 2017 02:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2474</guid>

					<description><![CDATA[Ummm, I may be wrong, but where did it say that soul knives dissipate after attacking? I mean, it says you summon them, they are a martial light finesse weapon that deals 1d8 psychic dmg on hit, just don&#039;t get where it says they dissipate on a hit, it also doesn&#039;t talk about what happens if you give them to other party members...]]></description>
			<content:encoded><![CDATA[<p>Ummm, I may be wrong, but where did it say that soul knives dissipate after attacking? I mean, it says you summon them, they are a martial light finesse weapon that deals 1d8 psychic dmg on hit, just don&#8217;t get where it says they dissipate on a hit, it also doesn&#8217;t talk about what happens if you give them to other party members&#8230;</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2464</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 17:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2464</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2411&quot;&gt;Episteme&lt;/a&gt;.

I like that idea. Give a Wild Talent character a max of 2 PSI points with a PSI limit of 2, and they should be able to pick any discipline they like without breaking the game.

If/when the Mystic gets an official release, I expect that the book will contain all the other good psionic stuff: wild talent feat, psionic subclasses (for fighter, rogue, monk, etc.) and psionic races like the Gith. But in order to do that, they need to make sure they have a solid handle on the Mystic and its mechanics.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2411">Episteme</a>.</p>
<p>I like that idea. Give a Wild Talent character a max of 2 PSI points with a PSI limit of 2, and they should be able to pick any discipline they like without breaking the game.</p>
<p>If/when the Mystic gets an official release, I expect that the book will contain all the other good psionic stuff: wild talent feat, psionic subclasses (for fighter, rogue, monk, etc.) and psionic races like the Gith. But in order to do that, they need to make sure they have a solid handle on the Mystic and its mechanics.</p>
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		<title>
		By: Unexpected Dave		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2463</link>

		<dc:creator><![CDATA[Unexpected Dave]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 17:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2463</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2444&quot;&gt;Brandes Stoddard&lt;/a&gt;.

I think that Soul Knife would work better as a monastic tradition than a psionic order. Without Extra Attack, they lag behind other arcane-based melee characters (like blade pact Warlock) and still need to rely on psionic disciplines to deal damage. They can&#039;t even use the Action Surge discipline to get an extra attack (it requires a bonus action).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2444">Brandes Stoddard</a>.</p>
<p>I think that Soul Knife would work better as a monastic tradition than a psionic order. Without Extra Attack, they lag behind other arcane-based melee characters (like blade pact Warlock) and still need to rely on psionic disciplines to deal damage. They can&#8217;t even use the Action Surge discipline to get an extra attack (it requires a bonus action).</p>
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		<title>
		By: Terry Tsopanos		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2446</link>

		<dc:creator><![CDATA[Terry Tsopanos]]></dc:creator>
		<pubDate>Mon, 20 Mar 2017 04:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2446</guid>

					<description><![CDATA[Level 1 immortal discipline. Take the level 1 discipline from mastery of air, for the focus to not take falling damage. Take brute force discipline and giant growth discipline. For bonus action use ogre form. Then use grapple as an action, then use your move action for mighty leap to power slam your grappled enemy. At level 9 you are essentially using giant growth to become category huge, grapple a dragon, and mighty leap
140 feet in the air and slam down for 1d6 per 10 feet= 14d6 damage. Leveling up this would be crazy fun, especially with the tavern brawler feat.]]></description>
			<content:encoded><![CDATA[<p>Level 1 immortal discipline. Take the level 1 discipline from mastery of air, for the focus to not take falling damage. Take brute force discipline and giant growth discipline. For bonus action use ogre form. Then use grapple as an action, then use your move action for mighty leap to power slam your grappled enemy. At level 9 you are essentially using giant growth to become category huge, grapple a dragon, and mighty leap<br />
140 feet in the air and slam down for 1d6 per 10 feet= 14d6 damage. Leveling up this would be crazy fun, especially with the tavern brawler feat.</p>
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		<title>
		By: Tony Russo		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2445</link>

		<dc:creator><![CDATA[Tony Russo]]></dc:creator>
		<pubDate>Sun, 19 Mar 2017 22:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2445</guid>

					<description><![CDATA[&quot;But also, what’s the archetypal image here? A person in plain clothes with a dagger that is inexplicably impossible to kill? Are they seriously intended as villains from slasher films?&quot;

I know you meant this as a joke, but I immediately rolled up a Jason Vorhees character. When focusing on iron durability he&#039;s got 17 ac and 12 health at level 1, which seems good for now. He wields a kitchen knife, always wears a mask and never sleeps.

I figure I&#039;ll slow-roll the psionic stuff with my party; start out only doing stuff that seems physically plausible for a scary dude. As I level up, I&#039;ll slowly start peppering in the mantles of fear and the short range teleports and the other powers that could just be chalked up to an overactive imagination. It won&#039;t be until the midgame when I really let loose with the psionic blasts and &#039;Ransack Minds&#039; and really turn into an eldritch abomination. It&#039;ll blow their minds.]]></description>
			<content:encoded><![CDATA[<p>&#8220;But also, what’s the archetypal image here? A person in plain clothes with a dagger that is inexplicably impossible to kill? Are they seriously intended as villains from slasher films?&#8221;</p>
<p>I know you meant this as a joke, but I immediately rolled up a Jason Vorhees character. When focusing on iron durability he&#8217;s got 17 ac and 12 health at level 1, which seems good for now. He wields a kitchen knife, always wears a mask and never sleeps.</p>
<p>I figure I&#8217;ll slow-roll the psionic stuff with my party; start out only doing stuff that seems physically plausible for a scary dude. As I level up, I&#8217;ll slowly start peppering in the mantles of fear and the short range teleports and the other powers that could just be chalked up to an overactive imagination. It won&#8217;t be until the midgame when I really let loose with the psionic blasts and &#8216;Ransack Minds&#8217; and really turn into an eldritch abomination. It&#8217;ll blow their minds.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2444</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sun, 19 Mar 2017 11:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2444</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2443&quot;&gt;MaxXimenez&lt;/a&gt;.

It&#039;s possible, of course, but as I suggest above, I would assume that &quot;Invisible Hand&quot; means roughly the same thing as &lt;em&gt;mage hand&lt;/em&gt;, because... well... &lt;strong&gt;telekinesis&lt;/strong&gt; for cryin&#039; out loud.

I do expect to see a Psychic Warrior, Mind Knight, or something along those lines as a fighter, just as they have hinted. I kiiinda don&#039;t understand why the Soul Knife isn&#039;t a rogue. It will be weird if there isn&#039;t eventually a mystic monastic tradition.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2443">MaxXimenez</a>.</p>
<p>It&#8217;s possible, of course, but as I suggest above, I would assume that &#8220;Invisible Hand&#8221; means roughly the same thing as <em>mage hand</em>, because&#8230; well&#8230; <strong>telekinesis</strong> for cryin&#8217; out loud.</p>
<p>I do expect to see a Psychic Warrior, Mind Knight, or something along those lines as a fighter, just as they have hinted. I kiiinda don&#8217;t understand why the Soul Knife isn&#8217;t a rogue. It will be weird if there isn&#8217;t eventually a mystic monastic tradition.</p>
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		<title>
		By: MaxXimenez		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2443</link>

		<dc:creator><![CDATA[MaxXimenez]]></dc:creator>
		<pubDate>Sun, 19 Mar 2017 11:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2443</guid>

					<description><![CDATA[I was really hoping the &quot;Order of the Invisible Hand&quot; would be all about manipulating the economy.

At some point they did mention that there would be a psionic sub-class for the fighter, the mystic equivalent of the Eldritch Knight.. Maybe the Order of the Invisible hand (or the lurk) will be a rogue subclass, the Arcane Trickster equivalent.]]></description>
			<content:encoded><![CDATA[<p>I was really hoping the &#8220;Order of the Invisible Hand&#8221; would be all about manipulating the economy.</p>
<p>At some point they did mention that there would be a psionic sub-class for the fighter, the mystic equivalent of the Eldritch Knight.. Maybe the Order of the Invisible hand (or the lurk) will be a rogue subclass, the Arcane Trickster equivalent.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2441</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Fri, 17 Mar 2017 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=19557#comment-2441</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2438&quot;&gt;Brandes Stoddard&lt;/a&gt;.

&lt;em&gt;What you&#039;re possibly missing about bonus actions is that a LOT of psionic powers are bonus actions.&lt;/em&gt;
Yeah this is a really big issue. Action economy as the limiter can be really frustrating to players and have a lot of non-obvious issues. For instance, WotC got rid of was the minor action from 4E, which used to be used for things like weapon drawing or switching. They incorporated it into the regular action, which is a nice simplification. However, the fact that you can&#039;t demote a regular action to a bonus action can really make for some tricky circumstances, such as not being able to cast Healing Word twice. HW can&#039;t be doubled up because it&#039;s a Cantrip anyway, but the basic principle holds.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/03/14/ua-the-mystic-class-breakdown-part-three/#comment-2438">Brandes Stoddard</a>.</p>
<p><em>What you&#8217;re possibly missing about bonus actions is that a LOT of psionic powers are bonus actions.</em><br />
Yeah this is a really big issue. Action economy as the limiter can be really frustrating to players and have a lot of non-obvious issues. For instance, WotC got rid of was the minor action from 4E, which used to be used for things like weapon drawing or switching. They incorporated it into the regular action, which is a nice simplification. However, the fact that you can&#8217;t demote a regular action to a bonus action can really make for some tricky circumstances, such as not being able to cast Healing Word twice. HW can&#8217;t be doubled up because it&#8217;s a Cantrip anyway, but the basic principle holds.</p>
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